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Female Ulfen Winter Witch 6
N Medium humanoid (human)
Homeland Alterborg, Taldor; Deity Baba Yaga
Init +2 Senses Perception +1 (+3 when Grandmother is within 5ft.)
AC 17, touch 13, flat-footed 15
(+4 armor, +1 deflection, +2 Dex)
hp 38 (6d8+12)
Fort +6, Ref +8, Will +8 (+2 trait bonus vs. charm and compulsion)
Resist 5 cold; DR 1/cold iron (sickened for one round if taking cold iron damage)
Speed 30ft
Melee wand of icicle +2 (1d8+-1/ x3)
+1 silver dagger +2 (1d4+-1/ 19-20)
club +2 (1d6+-1)
touch +5 (per spell)
Ranged sling +5 (1d4+-1)
mwk lt crossbow +6 (1d8/ 19-20)
Ray +5 (per spell)
Spell-like ability (CL 6th; concentration +13, +17 defensively)
At-will - endure elements (cold only)
Witch Hexes DC = 20
Cackle (Ex) A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. Cauldron (Ex) The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.
Evil Eye (Su) (10 rounds) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will save for 1 round).
Healing (Su) 2d8+6 once per person per day
Slumber (Su) Cause creature within 30ft. to sleep as spell, without HD limitation for 6 rounds. Target cannot be roused by noise or light but can be by a standard action or taking damage. Once per person per day (save or fail).
Witch Spells Prepared (CL 6th; Base DC 17+spell level; concentration +13, +17 defensively)
3rd - dispel magic, prayer, vampiric touch
2nd - blindness/deafness, cure moderate wounds, glitterdust, hold person
1st - beguiling gift, bless, cure light wounds,
0 - detect magic, light, ray of frost, stabilize
Abilities Str 8, Dex 14, Con 14, Int 25, Wis 12, Cha 12+2i
Base Atk +3 CMB +2 CMD 15
Feats Accursed Hex, Brew PotionB, Combat Casting, Extra Hex (cauldron, evil eye)
Skills Bluff +9, Craft (alchemy) +19, Heal +10, Intimidate +7, Knowledge (arcana) +19, Knowledge (dungeoneering) +8, Knowledge (history) +12, Knowledge (local) +8, Knowledge (nature) +15, Knowledge (planes) +11, Perception +1 (+3 when Grandmother is within 5ft.), Spellcraft +18, Use Magic Device +6
Languages Aklo, Common, Draconic, Giant, Hallit, Iobarian, Shoanti, Skald, Sylvan
Adaptive Magic (Campaign) +1 Knowledge (arcana) and UMD, UMD becomes class skill. (RoW Player's Guide)
Chillblight Emissary (Regional) You have spent considerable time at Chillblight, but have escaped this unearthly fey outpost. You gain DR 1/cold iron but become sickened for 1 round if damaged by a cold iron weapon.(APG)
Child of two People (Ethnicity) Jadwiga/Ulfen +2 Will vs. charm & compulsion, automatically know the languages of both parents (People of the North)
Ice magic When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1. A winter witch cannot learn or cast spells with the fire descriptor at all.
Silken ceremonial armor
+1 silvered dagger whose hilt resembles the head of a blue-eyed winter wolf, Club, Sling
Backpack, black ink, chalk, cloth (2sq yrd), earplugs, flint and steel, hammer, lamp, paper (2), parchement, 5 pitons, spell component pouch, scroll case (empty), soap, whistle
saddlebag, bell, 2 caltrops, grappling hook, hemp rope, sealing wax, shovel
courtier's outfit, snow shoes
a gold signet ring with the signet of the Jadwiga Tashanna dating back to the Witchwar 500 years ago (worth 250 gp)
silver necklace with star-shaped ice diamond pendant (worth 500 gp)
bracers of armor +2
ring of white gold set with a large green sapphire. This ring is magical, and can be identified as a ring of regeneration (you can't remove it)
hexing doll
hex nail X
pearl of power I O O O
pearl of power II O O
pearl of power III O
ring of protection +1
Money 210gp
Current Experience 30298 Healing Touch (must have 1000 healed) 1281 - 2x1 = 1279
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N(E) Tiny magical beast
Init +2 Senses low-light vision, scent; Perception +5 (+7 when within arms reach of Katja)
AC 19, touch 15, flat-footed 16
(+2 Dex, +1 dodge, +4, +2 size)
hp 19
Fort +2, Ref +4, Will +6
Defensive abilities improved evasion
Speed 20 ft., climbing (20 feet)
Melee bite +7 (1d3+-4)
Special Attacks attach, deliver touch spells
Space 2-1/2ft.; Reach 0ft;
Spells Known
8th - mass cure serious wound, maze
7th - harm, heal, power word blind, refugeP, regenerate
6th - analyze dweomer, flesh to stone, mass cure light wounds, true seeing
5th - baleful polymorph, cloudkill, cure critical wounds, feeblemind, magic jar, reincarnate
4th - black tentacles, blessing of fervorP, cure serious wounds, dimension door, phantasmal killer
3rd - bestow curse, cup of dust, dispel magic, fly, locate object, prayerP, remove curse, remove disease, speak with dead, strangling hair, suggestion, vampiric touch
2nd - aidP, alter self, blindness/deafness, cure moderate wounds, delay poison, feast of ashes, fester, glitterdust, hold person, levitate, pox pustules, see invisibility, spectral hands
1st - beguiling gift, blessP, cause fear, charm person, chill touch, command, cure light wounds, ear-piercing scream, enlarge person, fumbletongue, identify, Irriseni mirror sight**, mage armor, mount, obscuring mist, ray of enfeeblement, ray of sickening, sleep, summon monster I, unseen servant, youthful appearance
0 - arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, ray of frost, read magic, resistance, stabilize, touch of fatigue
P Patron spell
Abilities Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5
Base Atk +3 CMB +-3 CMD 10 (+14 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10 (+6 jump), Appraise +14, Bluff +10, Climb +10, Diplomacy +2, Escape Artist +3, Fly +11, Heal +9, Intimidate +1, Knowledge (arcana) +9, Knowledge (architecture) +0, Knowledge (dungeoneering) +0, Knowledge (geography) +0, Knowledge (history) +5, Knowledge (local) +0, Knowledge (nature) +9, Knowledge (planes) +3, Knowledge (religion) +0, Linguistics +2, Sense Motive +14, Spellcraft +14, Stealth +23, Use Magic Device +3; Racial Modifiers +4 Stealth, +8 Acrobatics
SQ alertness, empathic link, share spells, speak with master
Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.
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