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Tusk

Male Half-Orc Barbarian 7
NG Medium humanoid(human, orc)
PFS Number 8846-12
Homeland Belken; Faction Grand Lodge;
Init +2 Senses darkvision 60ft.; Perception +8

Defense

AC 19, touch 13, flat-footed 19
   (+5 armor, +1 deflection, +2 Dex, +1 natural, )
hp 75 (7d12+21)
Fort +9, Ref +5, Will +4
Defensive Abilities trap sense +1, uncanny dodge ; DR DR 1/-

Offense

Speed 40ft.
Melee +1 heavy flail +13/ +8 (1d10+8/ 19-20) and bite +7 (1d4+2)
    cold iron mwk heavy flail +13/ +8 (1d10+7/ 19-20) and bite +7 (1d4+2)
    heavy flail +12/ +7 (1d10+7/ 19-20) and bite +7 (1d4+2)
    light flail +12/ +7 (1d8+5) and bite +7 (1d4+2)
    sickle +12/ +7 (1d6+5) and bite +7 (1d4+2)
    sap +12/ +7 (1d6+5) and bite +7 (1d4+2)
Ranged mwk comp shortbow (str+1) +10 (1d6+1)
    javelin +9 (1d6+5)
Special Attacks Rage (23rnd/day)

Offense (Rage Suite)

Speed 40ft.
Melee +1 heavy flail +15/ +10 (1d10+11/ 19-20) and bite +9 (1d4+3)
    heavy flail +14/ +9 (1d10+10/ 19-20) and bite +9 (1d4+3)
    light flail +14/ +9 (1d8+7) and bite +9 (1d4+3)
    sickle +14/ +9 (1d6+7) and bite +9 (1d4+3)
    sap +14/ +9 (1d6+7) and bite +9 (1d4+3)
Ranged mwk comp shortbow (str+1) +10 (1d6+1)
    javelin +9 (1d6+7)

Offense (Fatigued Suite)

Speed 40ft.
Melee +1 heavy flail +12/ +7 (1d10+7/ 19-20) and bite +6 (1d4+2)
    heavy flail +11/ +6 (1d10+6/ 19-20) and bite +6 (1d4+2)
    light flail +11/ +6 (1d8+4) and bite +6 (1d4+2)
    sickle +11/ +6 (1d6+4) and bite +6 (1d4+2)
    sap +11/ +6 (1d6+4) and bite +6 (1d4+2)
Ranged mwk comp shortbow (str+1) +10 (1d6+1)
    javelin +8 (1d6+4)

Statistics

Abilities Str 19, Dex 14, Con 16, Int 7, Wis 13, Cha 7
Base Atk +7 CMB +12 CMD 24
Feats Dodge, EnduranceB, , Furious Focus, Power Attack, Step Up
Skills Acrobatics +13, Climb +10, Perception +8, Ride +7, Survival +11, Swim +10,
Languages Common, Orc
SQ Orc ferocity
Rage Power guarded life (replace 7damage with nonlethal),lesser celestial totem (gain more hp when healed), no escape

Traits

Line Breaker (Belken) When charging, add 10 feet to movement
Vindictive (Racial) Gain 1d4 bite as secondary attack

Alternate Racial Traits

Shaman's apprentice gain Endurance instead of intimidating trait.

Items

heavy flail, +1 heavy flail, flail, sickle, 4 javelins, mwk comp shortbow (str +1)
a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone
mule and pack saddle
+1 mithral chain shirt, cloak of resistance +1, amulet of natural armor +1, ring of protection +1
Consummables
   arrow O O O O O   O O O O O   O O O O O   O O O O O
   oil O O O O O   O O O
   Cure light wand O O O O O   O O O O O   O O O O O   O O O O O   O O

Non Core Feats

Celestial Totem, Lesser

While raging, the barbarian benefits from increased magical healing.
Prerequisites: Hex class feature.
Benefit: Whenever she is subject to a spell that cures hit point damage, she heals 1 additional point of damage per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), she heals a number of additional points equal to the class level of the character performing the magical healing. This does not affect fast healing or regeneration.

Source

Champion of Purity

Furious Focus

Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.

Prerequisite: Str 13, Power Attack, base attack bonus +1.

Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

Source

Advanced Player's Guide


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Adventure Record for Tusk

# Adventure XP Final PA Final GP Notes & Special Rewards
1 Emerald Spire 01-01 The Tower Ruins 3 4 / 4 298 Set in River Kingdoms
Goblin bane: +2 Intimidate against goblinoids
Bought mithral chain shirt
2 PFS 05-08 The Confirmation 4 6 / 6 13 Set in Kortos
Confirmed Field Agent: one of the Three Masters has given you a wayfinder engraved with your name
Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name would help realize the goals of the Pathfinder Society
Friend of Janira Gavix: She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge
Bought mwk hvy flail and sap and mwk comp shortbow (str+1)
3 Emerald Spire 01-03 Splinterden 7 10 / 10 3724 Set in River Kingdoms
Bought CLWand
4 Skull & Shackles 01-01 The Wormwood Mutiny 10 14 / 14 4435 Set in The Shackles
Pirate Rewards
Upgraded armor to +1, upgrapded heavy flail to +1
5 Emerald Spire 01-06 Clockwork Maze 13 18 / 18 3191 Set in River Kingdoms
Some boon, bought amulet of natural armor +1, ring of protection +1, cloak of resistance +4
6 Emerald Spire 01-05 Drowned Level 16 22 / 22 7991 Set in River Kingdoms
Some boon
7 PFS 03-03 Ghenett Manor 17 10 / 26 8676 Set in Katapesh
Died and was raised
Bought belt of strength +2
8 Jade Regent 01-02 Night of Frozen Shadows 20 14 / 30 17388 Set in Land of the Lynnorn kings
Beat up ninjas
9 PFS 09-02 Case of Missing Persons 21 16 / 32 20352 Set in Galt
Eliza's insight, Cross off to gain advantage on one roll to notice or decipher a clue
Real Lofton's Aid, Cross off to get out of jail
Bought mwk cold iron flail
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