WAAAGH
Armies: Orks versus Ultramarines
Points per Army: 1500 or 2000
Setting
A chaotic planet has been recently conquered by the Ork under a powerful Warboss. Once the Chaos forces destroyed, the Ork command decide to "evaluate" the planet's rich urban resources and turn every usable part into a weapon, a vehicule, an armour or even into a new Ork !
His troops signaled him the presence of a weird building. Wisely, he decided to send a large force of Orks and Gretchin led by Nobz with his Weirdboyz to try and find what that was all bout. However, when none of them returned, he sent some more and also used a captured Hyper-Pulse Generator to try and contact another Ork leader.
But as usual, some nosy Imperial Technician noticed the transmission and informed the Ultramarine High-Command of the situation. After a short, it was decided to send a large force of Marines to cleanse the planet of first Orkish infestation them of the Chaos warping the planet no doubt suffered from. Soon after the force landed, the Chief Librarian warned the Captain of what was wrong: something large was syphoning away all Warp Energies. The Marines are to act fast if they are to dispose of the Orks before whatever is draining all the energy has had enough.
Now, the Captain has manoeuvered his troops to face the Orks with one swift, crushing blow and free the planet of the GreenSkins.
Battlefield
The Battle will take place in a desolated town, with a definite Necromunda flavour. At the center of the table, there should be one building that will serve as the temple.
Orders
Ultramarines Engage and destroy.
Orks Take and hold the temple, then destroy the Marines.
Game Duration
Standard
Mata Ne !
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