Mayday, Mayday this is Imperial ship...
Armies: Any but it works best with an even number of armies. A number of "arbitrators" are needed as well.
Initial Campaign:

  • Ultramarine Marines (JP)
  • Chaos Marines (Ti-Blanc)
  • Eldar (Marc)
  • Orks (Philippe)
  • Arbitrators (Yves, Steve)
Points per Army: 1500 for both phases of the game.

Setting
"MAY DAY MAY DAY This is Imperial Transport Levitz, we have suffered severed engine damage and are going down on Antipal IV. Please, if any Imperial vessel can hear us. MAY DAY MAY DAY. We are carrying extremely valuable materials for the ... The rest is lost in garbage.
Upon hearing the message, all nearby generals and warlords have decided to send for the ship. Whatever it is, it must be extremely valuable to the Empire, and must be quickly taken.
Upon landing on the planet, your sensors inform you that you are not alone enemy forces want to seize the wreck. So, while rushing to the wreck, you see a column of enemy troop in a near-parallel road. So, knowing you will have to face four armies, you decide to occupy the nearby force while your troops will rush to the attack of the wreck.

Phase 1
Points per Army: From your main 1500 pts army, select between 600 and 900 pts. The balance of your army will show up on the first turn of phase 2 while this force will become your reserves for the second battle.

As you try to slow down the enemy, you notice the enemy has decided to take the same strategy as you.

Battlefield
One field must be setup for each pair of players. As a general guideline, try to make one a city-like and the other more "natural" (Hills, woods)

Orders

All Armies
You must slow down the enemy, while trying to inflict a maximum of casualties while limiting your own.
The Better the battle will go here, the better the position you will be able to get for your assault on the wreck.

Game Duration
The game lasts for three turns. After that, you must calculate victory points and compare them.
This will be important for the next phase of combat.

Special Conditions
Since the battle is to be fought on a death world, the planet itself is alive with large creatures and man-eating plants. The stats of the animals and plants themselves are yet to be determined. However, they will played on all table by an arbitrator whose job will be to attack both forces and take them out.
The monsters will have their own turn, to be played AFTER both players. The monsters remain hidden and will move by scattering about until someone enters they're I x3 at which point they will IMMEDIATLY (even out of their own turn) charge the mini closer to it.
They will be deployed by the arbitrator BEFORE both teams but as Space Hulk blips. There will be 1D6+1 per army present.
Since most soldiers will consider them dangerous, every soldier has the right to shoot or charge the closest enemy or monster. This rule applies ONLY if the monster is CLOSER to it than the enemy.

PHASE 2

Setting
The wreck lies just ahead. However, enemy forces have also moved troops to take the item from the wreck. You know the enemy you just faced has some troops
Points per Army:All troops that did NOT take part in the first battle AUTOMATICALLY join the battle in the second part. Reinforcements will come in the form of all surviving models from the first battle. These reinforcements become available from the start of the second turn on a roll of 6, on third on a 5+ and each subsequent turn on a roll of 4+.

Battlefield
The battle will take place on a 5x7.5 feet table (actually using the 3 tables at the RPG-Club of the University. It should be crowded with terrain element, mostly to cut lines of sight. In the middle of the table(s) there should be a large structure representing a crashed spaceship. (we plan on using the cheap cardboard ship of Digganob.
On a separate table, make a huge map using Space Hulk tiles. The arbitrators will themselves place "blips" some will represent animals that became trapped inside.

Orders
You must rush to get the item hidden in the wreck. Your first objective is the capture of the item.
You can either send a large number of troops INSIDE the wreck to get the item or you can wait and ambush the enemy as they come out with their prize.

Game Duration
The game lasts until one army has the item in its deployment zone at the start of their turn. Thus the game can last an undetermined number of turns.
The one with the item will automatically be declared winner, BEFORE counting victory points.

Special Conditions
The creatures will still be present in this part as well. Some might be present in the hulk as well, this will depend on the arbitrators.
Inside the Hulk, electrical sparks, smoke and bothersome noises will prevent any model from placing itself in overwatch.
It will also limit visibility to up to the initiative of a model.


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