Invasion: Necromunda
Phase 1
Armies: Space Marines vs Underhivers
Orks vs Underhivers
Initial Necromuda Campaign:
- House Delaque (Eric-A, Yves Sti-man)
- House Esher (Marc)
- House Orlock (Michael)
- Redemptionist Crusaders (Eric-G)
- Ratskin Renegades (Frederic)
- Blood Axe Commandoes (JP et Dji)
- 35th Assault Marine Squad (JP)
Points per Army: 225 Space Marines Points
Winner: Orks
Setting
Gazkull has decided to attack the great Spyre to kill Oomies. A Blood Axe Big Boss named Uruk told him he could get in with a small commando and destroy the defense grid. Through dealings with renegade Humans, Uruk learned of a disaffected electrical generator, forgotten deep within the Spyre, in the Underhive. The Generator was in a long forgotten dome.
Uruk dressed his commandoes with their traditionnal gard and had all of them came to Necromunda, dressed in what seemed like ninja outfits. They were to destroy the generator, thus leaving the planet open for the assault.
Everything would've gone well for the Ork BigBoss, except Commissar Yarrick learned of their plan and proceeded to move in to stop them. He ordred a squad of veteran Assault Marine to recon the whole place.
This event works great in a league situation where few are aware of the Scenario and the truth behind the action. It was originally played at the Universite de Sherbrooke's RPG Club with a number of teams.
Battlefield
The Battlefield will be one modeled around a Necromunda Underhive. The Orks will have only limited access to vehicules.
Orders
Orks Lead By Uruk of the Blood Axe
The Orks enter a random table rolled on a d4. Uruk will setup last, on one of the edge with an Ork Squad.
The Orks only want to make a run for it to the tunnel/mine shaft ASAP.
Space Marines
The Marines always arrive at the start of turn #3. They deploy on a random table edge. The marine will not engage any of the Underhivers unless they are shot at (in which case they will move and destroy the offender (he's probably an Ork Ally)
Game Duration
The game lasts until either the Marines, Underhivers control the table. Whenever the Orks flee, the game goes on normally.
Battle Result
The Orks managed to destroy the Generator, thus leaving Necromunda opened for the Ork Attack
Mata Ne !
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