Weapons Systems
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1- GF-4 Combat Lance
Purpose | Assault/Defense
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Range | 2000ft, double in space
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Mega-Damage | 4d6 as hand weapon or 2d4x10 as a burst.
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Rate of Fire | Equal to the number of attack of the pilot.
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Payload | 15 bursts (12h to recharge)
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2- Laser Swords
Purpose | Close assault
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Range | 9ft long
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Mega-Damage | 6d6
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Payload | 15 minutes of constant use. Needs 15 minutes to recharge.
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3- Waste Auto Cannon
Purpose | Assault
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Range | 5000ft, double in space
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Mega-Damage | 1d4 per round or 1d4x10 per burst.
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Rate of Fire | Equal to the number of attack of the pilot.
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Payload | 1000 rounds (40 bursts)
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4- High-powered lasers (4)
The lasers are mounted in the shoulder armor. If those sections are destroyed, the lasers become inoperable.
Purpose | Defense
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Range | 3000ft, double in space
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Mega-Damage | 1d8 per laser, can be fired all at same target.
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Rate of Fire | Equal to the number of attack of the pilot. Can not be linked to GF-4
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Payload | Effectively unlimited
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5- Forearm triple-barrel 55mm Gatling Auto-cannons
Purpose | Assault
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Range | 6000ft, double in space
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Mega-Damage | 6d6 per burst, 1d6x10 per medium burst and 2d6x10 per long burst.
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Rate of Fire | Equal to the number of attack of the pilot. Can not be linked to GF-4
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Payload | 100,000 shells. A burst is 100 round, a medium burst is 200 rounds and a long burst is 1,000 rounds.
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6- Optional Hand-to-Hand
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