Weapons Systems
|
1- Main Rocket Canon
The Octo's most dangerous weapon is its main rocket canon. It fires a large shot filled with shrapnel that has devastating effects on buildings and infantry units. However, it is slow to aim so it is often used against immobile, large or slow-moving targets. The Octo relies on its secondary guns for close-range support against motorbikes and fast-moving mecha.
Purpose | Assault
|
---|
Range | 20 miles
|
---|
Mega-Damage | Withing 5 miles: 6d6x10, within 15 miles: 4d6x10, otherwise 3d6x10.
|
---|
Rate of Fire | Once per melee.
|
---|
Payload | 30 rounds
|
---|
Special Rule | When firing the main turret at targets smaller than 20feet or targets moving at 25mph or more, the gunner receives a -5 penalty to hit.
|
---|
2- Secondary lase turrets
Purpose | Defense
|
---|
Range | 2000ft
|
---|
Mega-Damage | 1d6x10 per turret, only 2 turrets can be fired at the same target
|
---|
Rate of Fire | Equal to the number of attack of the pilot.
|
---|
Payload | Effectively unlimited
|
---|
3- Grenade Launchers
Purpose | Anti-personel
|
---|
Range | 1500ft
|
---|
Mega-Damage | 1d6 per grenade
|
---|
Rate of Fire | Equal to the number of attack of the pilot, up to three grenades at once.
|
---|
Payload | 24 grenades
|
---|
|
---|