Locust Mark II

Designer's Notes

Another mecha loosely inspired by battletech. This mecha is obviously extremely weak and most heavier mechs will simply up the locust without blinking. The locust works extremely well in tandem with other, heavier units such as tanks and mecha. The locust quickly becomes a pain. However it has extremely limited punch.

In the asteroid field, the Locusts are usually outfitted with a series of thrusters giving them mobility equivalent to a Zentraedi Battle Pods.

Robotech Background

The locust were built as a cheap mecha by bandits and anti-unification rebels. It is a cheap mecha made with legs from destroyed battle pods and a cockpit made from a reinforced truck or other human vehicle. It is found heavily amongst bandits and other rebels.

Macross II Background

The locust were built as a cheap mecha by the Giovani Empire and anti-unification rebels. It is a cheap mecha made with legs from destroyed battle pods and a cockpit made from a reinforced truck or other human vehicle.

The Giovanni have sold the plans to the Locust to a number of minor forces. The locust is a common sight in many regions of the world, especially near and around crashed Zentran ships and areas of heavy Zentran activity.

On their "home" planet of Italia, the Giovanni have older locusts with incomplete cockpits. Some of the models there are purely civilian and have a large array of SDC weapons. The model statted here is a military version.
ModelLocust Mark II
CrewOne, Cabin of some locust may allow for one passenger.
MDC by Location
Missile Launchers (2)20 each
Upper Body*30
Lower Body40
Legs35 each
Reinforced Pilot
Compartment
50
Top-Mounted
Laser Turret *
5
Lower Body
Auto Cannon *
3 each
Main Body75
*: Destroying the upper body shuts down the mecha. **: Small Target: -3 to called shots
Speed
Running150mph
Leap20ft
Height30ft
Weight16 tons
Main EngineNuclear (Alien Origin)
Weapons Systems

1- Shoulder-Mounted SRM Launcher
PurposeAssault
Rangeper missile
Mega-Damageper short-range missile, usually plasma or armor-piercing
Rate of Fire1, 2, 4 or 6.
Payload6 Missiles (3 per launcher)

2- Top-Mounted Laser Turret
PurposeAnti-Infantry
Range4000ft
Mega-Damage1d6 per burst
Rate of FireBursts
PayloadEffectively unlimited

3- Lower body Autocannon This is taken right out of a Zentraedi/Zentran battle pod. Many locusts lack this weapon.
PurposeAssault/Anti-Infantry
Range2000ft
Mega-Damage1d6 short burst, 2d6 long burst and 4d6 for a full melee of continuous fire. Each burst is considered one attack regardless of the damage inflicted. Damage is per cannon
Payload480 rounds. 24 rounds are expended on full melee burst, 12 on long burst and 6 on short burst.

4- Optional Hand-to-Hand
Kick1d6


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