Initiative +5 Senses Perception +2; low-light vision HP 53 Bloodied 26 Healing Surges 10 AC 20 Fort 19 Ref 16 Fort 17 Speed 5, 7 when charging
Special abilities
Combat Leader, Commanding Presence (Inspiring)
Hammer and Anvil (standard, encounter) Martial, Weapon;
STR vs AC. Damage=1[W]+Strength modifier. Effect: One ally who can hear you and is within 5 squares of you can make a saving throw.
Inspiring War Cry (standard, encounter) Martial, Weapon;
STR vs AC. Damage=2[W]+Strength modifier. One ally adjacent to the target makes melee basic attack against it as a free action. The ally add Charisma modifier to the damage.
Lead the Attack (standard, daily) Martial, Weapon;
STR vs AC. Damage=3[W]+Strength modifier. Until the end of the encounter, you and each ally within 5 gain a power bonus to attack the target equal to 1+Intelligence modifier. Miss: Until the end of the encounter, you and each ally within 5 gain a +1 power bonus to attack rolls against the target.
Shake it off (standard, encounter) Martial;
Ranged 10; the target makes a saving throw with a power bonus equal to your Charisma modifier
Stand the Fallen (standard, daily) Healing, Martial, Weapon;
Each ally within 10 can spend a healing surge plus my CHA. STR vs AC. Damage=3[W]+Strength modifier
Stand Tough (minor, daily) Healing, Martial;
Close burst 5 Targets: You and each ally in burst Effect: The targets regain hit points equal to 10 + CHA
STR vs AC. Damage=1[W]+Strength. Effect If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.