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The White Shadow, Qadiran Pirate

Jazeera al-Zawree
Female Keleshite/Garundi Fighter 1/ Gunslinger 1
CG Medium humanoid (human)
Homeland Khatheer, Qadira; Faction Qadira; Deity Besmara
Init +4 Senses Perception +0
Languages Common

Defense

AC 17, touch 14, flat-footed 13
   (+3 armor, +4 Dex)
hp 16 (1d10+1d10+4)
Fort +2, Ref +6, Will +0

Offense

Speed 30ft.
Melee mwk rapier +7 (1d6+1 /18-20, x2)
Melee club +3 (1d6+1)
Ranged pistol +6 (1d8 /x4)
Ranged sling +6 (1d4+1)
Special Attacks Point Blank Shot, Precise Shot
Base Atk +2 CMB +3 CMD 17

Statistics

Abilities Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Feats Exotic Weapon ProficiencyB, GunsmithingB, Point Blank Shot, Precise Shot, Weapon Finesse
Skills Acrobatics +8, Handle Animal +5, Knowledge (dungeoneering) +4, Knowledge (local) +4, Profession (sailor) +4, Sense Motive +1, Survival +5
SQ Deeds, grit

Special abilities

Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. Unless otherwise noted, a deed can be performed multiple successive times, as long as any appropriate grit is spent to perform the deed.
   Deadeye (Ex) A gunslinger can target touch AC beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the -2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
   Gunslinger's Dodge (Ex) When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
   Quick Clear (Ex) As a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Grit (Ex) Grit is a fluctuating measure of the gunslinger's ability to perform amazing actions in combat, both offensive and defensive. At the start of each day, a gunslinger gains her Wisdom modifier in grit points. Grit goes up or down throughout the day, but usually cannot go higher than the gunslinger's Wisdom modifier and regains grit in the following ways.
   Critical Hit with a Firearm Each time a gunslinger conf irms a critical hit with a firearm attack, she regains 1 grit point. Such a critical hit must be confirmed in the heat of combat. Confirming a critical hit on a helpless or unaware creature, or a creature that has fewer Hit Dice than half the gunslinger's character level does not regain grit.
   Killing Blow with a Firearm The first time a gunslinger reduces a creature to 0 or fewer hit points with a firearm attack during the course of a day, she regains 1 grit point. Such a killing blow must occur in the heat of combat. Destroying a target or other unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not regain grit.

Gun Training (Ex) A gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4.

Gunslinger Initiative (Ex) As long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.

Traits

Poverty Stricken +1 to Survival, Survival is always a class skill.
Deck Fighter Your long experience in compensating for the pitch and yaw of ocean-going ships grants you a +1 trait bonus on attacks of opportunity when fighting aboard a ship.

Equipment

studded leather armor, 1 pistol, mwk rapier
Consummables
   Alchemist Fire O O O O
   Black Powder Shots
      O O O O O     O O O O O     O O O O O     O O O O O
   Oil O O O O O     O O O O O    
   Scroll of cure light wounds O O O O




Non Core Book Items

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Adventure Record for White Shadow

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