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Sicarus, Missionary of Razmir

Male Human (Chelaxian) Bard 8 (Arcane Duelist)
N Medium humanoid(human)
PFS Number 8846-10
Homeland Varisia; Faction Cheliax; Deity Razmir
Init +3 Senses Perception +12

Defense

AC 19, touch 15, flat-footed 16
   (+5 armor, +3 Dex, +1 deflection, +1 dodge); ACP 0
hp 51 (8d8+8)
Fort +3, Ref +9, Will +7

Offense

Speed 30ft (6 squares)
Melee mwk rapier +10/ +5 (1d6+0, 18-20/ x3)
Melee rapier +9/ +4 (1d6+0, 18-20/ x3)
Melee club +6/ +1 (1d6+0)
Melee sap +9/ +4 (1d6+0, nonlethal)
Ranged sling +9 (1d4, x3)
Bard Spells Known (CL 8; concentration +13, +17 defensively)
   3rd (3/day) - confusion, haste, suggestion
   2nd (5/day) - calm emotions, glitterdust, invisibility, silence
   1st (6/day) - charm person, cure light wounds, expeditious retreat, hideous laughter
   0 - daze, detect magic, light, mage hand, prestidigitation, read magic

Statistics

Abilities Str 10, Dex 16+2, Con 13, Int 12, Wis 12, Cha 20+2
Feats Arcane StrikeB, Combat CastingB2, DisruptiveB6, Dodge, Lingering Performance, Mobility, Spell Focus (enchantment), Weapon Finesse
Skills Acrobatics +16, Bluff +18, Diplomacy +19, Intimidate +16, Knowledge (local) +15, Knowledge (religion) +15, Perception +12, Perform(Praises of Razmir) +18, Sense Motive +15, Use Magic Device +18,
Base Atk +6 CMB +6 CMD 21
Languages Abyssal, Chelaxian, Thassilonian, Varisian

Class abilities

Arcane Bond (Ex) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one addition spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components.
Bardic Performance Move Action to start, Free Action to maintain; 17 rnds/day; cannot be disrupted but ends immediately if unable to maintain; cannot have more than 1 performance in effect at one time; Audible Component: 20% chance to fail if Deaf, Visual Component: 50% chance to fail if blind.
    Bladethirst (Su) An arcane duelist of 6th level or higher may use performance to grant one weapon, one natural weapon, one end of a double weapon, or 50 items of ammunition of the same type within 30 feet a +1 enhancement bonus. This enhancement bonus increases by +1 for every three levels after 6th (maximum +5 at 18th level). These bonuses stack with existing bonuses and may be used to increase the item's enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding. If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities
    Dirge of Doom (Su) A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The effect persists for as long as the enemy is within 30 feet and the bard continues his performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of doom is a mind-affecting fear effect, and it relies on audible and visual components.
    Fascinate (Su) Audible & Visual, enchantment (compulsion), mind-affecting; 1 target(s) w/in 90'; while maintained targets sit quietly & take -4 penalty on skill checks made as reactions; Will save negs (DC 15), potential threat allows new save while obvious threat breaks effect; targets succedding on save cannot be targeted again for 24 hrs
    Inspire Courage (Su) Audible or Visual (choose when starting), mind-affecting; allies get +2 Morale bonus on save vs. charm and fear effects, +2 Competence bonus on attack and damage
    Inspire Competence (Su) That ally must be within 30 feet and be able to hear the bard. The ally gets a +3 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.
    Rallying Cry (Su) Replace your allies' save vs. fear with an Intimidate check.

Traits

Fiendish Presence (Cheliax Faction): Your family routinely held court with pit fiends and erinyes when you were a child and, as a result, you learned to manipulate people better than most. You gain a +1 trait bonus on Diplomacy and Sense Motive checks. One of these skills (your choice) is always a class skill for you. Chose Sense Motive
Acolyte of Razmir +1 trait bonus on Knowledge (local) and Knowledge (religion) checks, and Knowledge (religion) is always a class skill for you. This bonus increases to +2 when dealing with specifics of the Razmiri faith.

Equipment

Other Gear +1 mithral shirt, chain shirt, club, rapier, mwk rapier, sap, sling, bedroll, chalk (10), cleric's vestments, lamp, tambourine, rope, signet ring
Mwk leotard of tumbling, mwk book of praises (Perform), mwk earring of bluffing, mwk perfume of Diplomacy, mwk minidex of local, mwk minidex of religions, mwk book of lies (Sense Motive), mwk minidex of magic items (UMD)
belt of Dex +2, cloak of resistance +1, headband of cha +2, lesser metamagic rod of extend, ring of protection +1
Consummables
    acid O O O O O
    oil O O O
    oil of daylight O
    potion of fly O O
    scroll of breath of life O O
    scroll of cure light wounds (arcane) O O O
    scroll of dismissal O
    scroll of freedom of movement O
    scroll of glitterdust O
    scroll of lesser restoration O O
    scroll of magic weapon O O O O
    scroll of magic circle vs. evil O
    scroll of magic circle vs. good O
    scroll of magic weapon O O O O
    scroll of resist energy O O
    scroll of tongues O O
    scroll of water breathing O
   wand of comprehend languages
     O O O O O O O O O O O O O O O O O O O O O O O O O
     O O O O O O O O O O O O O O O O O O O O O O O O O
   wand of cure light wounds
     O O O O O O O O O O O O O O O O O O O O O O O O O
     O O O O O O
   wand of endure elements
     O O O O O O O O O O O O O O O O O O O O O O O O O
     O O O O O O O O O O O O O O O
   wand of comprehend languages
     O O O O O O O O O O O O O O O O O O O O O O O O O
     O O O O O O O O O O O O O O O O O O O O O O O O O
   wand of true strike
     O O O O O O O O O O O O O O O O O O O O O O O O O
     O O O O O O O O O O O O O O O O O O O O O O O O







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Adventure Record for Sicarus

# Adventure XP Final PA Final GP Notes & Special Rewards
1 Intro 03-01 In Service of Lore 1 2 / 2 437 Set in Absalom
Walked around town
Met the Paracountess!
2 PFS 00-05 Mists of Mwangi 2 4 / 4 842 Set in Blackros Museum. Bought four scrolls of cure light wounds Absalom
3 PFS 00-13 The Prince of Augustana 3 6 / 6 54 Set in Augustana Andoran
GM replay
Bought mithral shirt, 5 vials of acid, mwk leotard of tumbling, mwk prayer book of praising
4 PFS 05-08 The Confirmation 4 8 / 8 262 Set in Kortos
Confirmed Field Agent: one of the Three Masters has given you a wayfinder engraved with your name
Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name would help realize the goals of the Pathfinder Society
Friend of Janira Gavix: She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge
Bought mwk rapier
5 Thornkeep 04-01 The Accursed Halls 7 10 / 10 360 Set in Thornkeep River Kingdoms
Improved armor to +1, mwk tools for: Bluff, Diplomacy, local, religion, sense motive & umd
6 PFS 05-04 The Stolen Heir 8 12 / 12 568 Set in Andoran
Rescued a dumb girl and shipped her away
7 PFS 05-11 Library of the Lion 9 14 / 14 1568 Set in Brevoy Taldor
Visited the Lion's blade training ground
Bought scroll of scholar's touch, scroll of invisibility, scroll of silent image
8 PFS 05-12 Destiny of Sands, Part 1 10 16 / 16 2618 Set in Osirion
Bought clwand, 2x scrolls of magic weapon
9 PFS 05-16 Destiny of Sands, Part 3 11 18 / 18 2473 Set in Osirion
Refused to use or call upon any of the mythic cheese
Refused to perform or join any of the rituals
Bought oil of daylight, potion of fly, scroll of tongues, scroll of glitterdust, wand of true strike
10 PFS 05-21 The Merchant's Wake 12 20 / 20 2961 Set in Katheer Qadira
Attended a wake
Bought potion of fly
11 PFS 06-12 Scions of the Sky Key I 13 22 / 22 4205 Set in Mwangi Expanse
Went after a missing VC
12 PFS 06-14 Scions of the Sky Key II 14 24 / 24 6097 Set in Grippli lands Mwangi Expanse
Did work for the grippli
Grippli's favor: +2 bonus to Charisma vs gripplis
13 PFS 06-16 Scions of the Sky Key III 15 26 / 26 1082 Set in Mwangi Expanse
Did work for the grippli
Bought belt of Dex +2, cloak of resistance +1, ring of preotection +1
14 PFS 06-02 Silver Mount Collection 16 27 / 27 3378 Set in Blakros Museum Absalom
Explored Blakros Museum again
Blakros blacklist: -2 to Day jobs on Kortos
15 PFS 05-06 You have what you hold 17 28 / 28 6796 Set in Tymon River Kingdoms
Beat up some pirates
Some performance combat boon
16 PFS 07-13 Captive in Crystal 18 29 / 29 5330 Set in Crystal Womb Darklands
Can change into Oread for 20pp
Expert negotiator: Cross off to gain +4 to Bluff, Diplomacy or Intimidate, gain advantage if using vs genie, or creature with air, earth, fire or water subtype
Bought headband of cha +2
17 PFS 08-19 Treacherous Waves 19 31 / 31 6631 Set in Violesk Plane of water
Savior of the Reef: take like antitoxin after rolling save vs poison
Water affinity
Bought scroll of dismissal, freedom of movement, 2x water breathing
18 PFS 04-12 Refuge of Time 20 33 / 33 7978 Set in Kaer Maga Varisia
Bought wand of comprehend languages, 2x scroll of breath of life
19 PFS 08-23 Graves of Crystalmaw Pass 21 35 / 35 10030 Set in Plane of Earth
Earth Affinity
Grave Treader's Inspiration: Get bonuses on knowledge per investigator +1d6/d8/10 [][][]
Clockwork Insight: to gain 1d6 to AC or save vs trap
Bought 4x scrolls of resist energy, 2x tongues
20 PFS 08-24 Raid on Cloudborne Keep 22 37 / 37 9583 Set in Plane of Air
Air Affinity
Hurricane-Tempered: Lower the strength of wind by 1 category per Aif Affinity for AA rounds
Bribed hot sylph captain
Bought 2x scrolls of lesser restoration, lesser metamagic rod of extend, wand of fairy fire
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