Print

Sahba al-Zawree, Taldan slave-warrior

Female Human (Azlanti/Kelishite) Paladin of Sarenrae 14
LG Medium humanoid (human)
PFS Number 8846-5
Homeland Qadira (Katheer); Faction Taldor; Deity Sarenrae
Init +2 Senses Perception +1
Aura Courage, Good 14
Languages Celestial, Kelish, Taldane

Defense

AC 27, touch 14, flat-footed 25
   (+7 armor, +2 deflection, +2 Dex, +1 natural, +5 shield (+1 when sanctified)); ACP 0
hp 130 (14d10+42)
Fort +21, Ref +15, Will +19
Immune charm, fear

Offense

Speed 30ft (6 squares)
Melee +1 keen scimitar +21/ +16 / +11 (1d6+6 / 15-20) or
    +1 keen scimitar (nonlethal) +21/ +16 / +11 (1d6+7 / 15-20, nonlethal) or
    +1 adamantine scimitar +21/ +16 / +11 (1d6+6 / 18-20) or
    +1 adamantine scimitar (nonlethal) +21/ +16 / +11 (1d6+7 / 18-20, nonlethal) or
    glaive +19/ +14 / +9 (1d10+7, nonlethal) or
    sap +19/ +14 / +9 (1d6+5, nonlethal) or
    club +19/ +14 / +9 (1d6+5) or
Ranged javelin +16/ +11 / +6 (1d6+5)
Ranged sling +16 (1d4+5)
Base Atk +14 CMB +19 CMD 33
Special Attack blade of mercy, power attack (atk -4, dmg +8), smite evil
Paladin Spells (CL 11; Base DC 15+spell level; concentration +16)
   4 — death ward, holy sword
   3 — daylight, magic circle vs. evil
   2 — delay poison, resist energy (x2)
   1 — bless, bless weapon, lesser restoration, protection from evil
Spell-Like Abilities (CL 14)
   At-will — detect evil

Statistics

Abilities Str 20+4, Dex 14, Con 16+2<, Int 8, Wis 12, Cha 21+4
Feats Cornugon Smash, Extra Channel, Lunge, Nimble Step, Power Attack, Shield Focus, Step Up, Weapon Focus (scimitar)
Skills Diplomacy +21, Handle Animal +9, Heal +5, Intimidate +18, Knowledge (nobility) +3, Knowledge (religion) +6, Profession (Merchant) +6, Ride +7, Sense Motive +15
SQ Divine Grace, Divine Health, Lay on Hands

Class abilities

Aura of Courage (Su) Immune to fear; while conscious, allies w/in 10' gain +4 Morale bonus on saves vs. fear
Aura of Faith (Su) At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Aura of Justice (Su) At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Aura of Resolve (Su) A paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Detect Evil (Sp) Move Action; at will, may concentrate on single item/individual w/in 60' and determine strength of evil aura.
Channel Positive Energy (Su) Using two uses of her lay on hands ability, channel 7d6, Will DC 22. May use this feat twice for free (Extra Channel).
Divine Bond (Sp) Standard Action; 7/day, cause weapon to shed light as torch and gain +1 bonus for 14 min; may stack w/ existing Enhancement bonus to max of +5, or add weapon properties: axiomatic (+2), defending (+1), disruption (+2), flaming (+1), flaming burst (+2), holy (+2), keen (+1), and merciful (+1)
Divine Grace (Su) Add +5 to all saves.
Divine Health (Ex) Immune to all diseases, including supernatural and magical
Lay On Hands (Su) Each day she can use this ability 12 times per day. With one use of this ability, a paladin can heal 7d6 hit points of damage. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 7d6 points of damage. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Mercy (Su) Lays on hands removes additional condition(s):
    blinded Removes blindness with a caster level of 14.
    diseased Remove disease with a caster level of 14.
    fatigue Remove fatigue.
    poisoned Remove poison with a caster level of 14.
Smite Evil (Su) Swift Action; 5/day, choose 1 evil target w/in sight to gain +5 to attacks and +14 to dmg (dmg x2 if target is Outsider, Dragon, or Undead); attacks bypass DR for any target; +5 Deflection to AC vs. target; effect remains until target is dead or you rest

Traits

Blade of Mercy When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal -4 penalty on your attack roll, and gain a +1 trait bonus on any nonlethal damage you inflict with a slashing weapon.
Keleshite Princess You gain a +1 trait bonus on Diplomacy and Intimidate checks. Intimidate is always a class skill for you.

Equipment

+2 mithral shirt with war kilt, +2 sacred heavy darkwood shield, chain shirt
+1 keen scimitar, javelin, sap, club, sling, glaive
amulet of natural armor +2, bedroll, belt of strength +4, cloak of resistance +4, cold weather gear, headband of alluring Charisma +4, ioun stone of con +2, ring of protection +2, ring of feather fall, snowshoes, waterskin
Backpack crowbar, hammer, Al-Zawree oil (x20), piton (x3), torch (x100, x20 carried), rations (x15), soap
Belt Pouch (empty)
Consummables
   alchemist fire O O O O
   oil of bless weapon O O
   Pearl of Power - I O O O O O O
   Pearl of Power - II O
   potion of fly O O
   potion of invisibility O
   scroll of water walk O O
   wand of cure light wounds
                      O O O O







Non-Core Rule Elements

Cornugon Smash

Your terrible attacks strike fear into your enemies.

Prerequisite: Power Attack, Intimidate 6 ranks

Benefit: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.

Source

Cheliax, Empire of Devils

Dawnflower Sash
Aura Faint abjuration; CL 5th
Slot belt or hat; Price 2,500gp; Weight -lb.

Description

This long strip of red Qadiran fabric is designed to wrap around your waist or head several times and be held in place by its ankhshaped clasp of red gold. When worn, you remain comfortable even in warm environments as if protected by endure elements. If you unwrap it to its full length and hold the clasp in your hand, you can feather fall once per day, briefly leaving behind a trail of pleasant red-gold light as bright as a torch.

If Sarenrae is your patron, once per day by command, you can use the sash to cast cure light wounds. You may trigger this ability automatically if you are reduced to -1 hit points or less, though thereafter you must recharge it by placing it in strong sunlight for 8 continuous hours. At will, you may cause the clasp to shine as brightly as a torch or cease this illumination; the light is warm, feels like sunlight, and is enough to make sun-fearing creatures slightly uncomfortable but not enough to cause them harm.

Construction

Requirements Craft Wondrous Item, cure light wounds, endure elements, feather fall; Cost 1,250gp, 100XP

Source

Gods and Magic, p. 56

Show All | Print

Adventure Record for Sahba Al-Zawree

# Adventure XP Final PA Final GP Notes & Special Rewards
1 MOD 01-01 Master of the Fallen Fortress 1 1 / 1 499 Set in Siege towers Absalom
Invited into Pathfinder society
2 PFS 00-03 Murder on the Silken Caravan 2 3 / 3 953 Set in Silken Caravan Qadira
DM Credit
3 PFS 00-05 Mists of Mwangi 3 4 / 4 126 Set in Blackros Museum Absalom
DM Credit
Bought mwk scimitar, bought mwk darkwood heavy shield, cure light wand
4 MOD 02-01 The Godsmouth Heresy 6 8 / 8 356 Set in Kaer Maga Varisia
Bought glaive
Upgraded shield to +1
5 PFS 02-17 Shades of Ice, pt2: Exiles of Winter 7 10 / 10 838 Set in Whitethrone Irrisen
Bought pack mule, cold weather gear and snowshoes
Dragonkiller: once may add an extra 1d6 points of damage to a single damage roll made against a true dragon
6 PFQ 02-01 Ambush in Absalom 7 10 / 10 838 Set in Absalom
Kobold Killer: gain +1 to atk and dmg against one kobold
7 PFS 02-23 Shadow's Last Stand, pt1: At Shadow's Door 8 10 / 10 988 Set in Almas Andoran
Faced the Shadow Lodge
Bought mithral shirt
8 PFS 02-24 Shadow's Last Stand, pt2: Web Of Corruption 9 12 / 12 299 Set in Almas Andoran
Faced the Shadow Lodge
Spider Captor (+5 Diplomacy with Andoran authorities)
Upgraded Scimitar to +1
9 PFS 03-05 Tide of Twilight 10 14 / 14 134 Set in Verduran Forest Taldor
Defeated evil druid
Bought potion of fly, potion of invisibility
Upgraded armor to +1
10 PFS 03-06 Song of the Sea Witch 11 15 / 16 1249 Set in Absalom
Read books and spent 1PA to learn Celestial
Bought oil of bless weapon (x2)
11 MOD 03-04 Feast of Ravenmoor 14 19 / 20 3499 Set in Ravenmoor Magnimar
DM credit
Bought headband of alluring charisma +2
12 PFS 03-18 The God's Market Gamble 15 20 / 21 274 Set in Ascendant Court Absalom
Bought 4x alchemist fire, ring of protection +1
Updated armor to +2 Evenhanded Investigator: +2 Diplomacy with Absalom city officials
13 MOD 01-02 From Shore to Sea 18 24 / 25 3986 Set in Cheliax
Resisted taint: +1 bonus to saves vs transmutation
Bought pearl of power I, cloak of resistance +2
14 PFS 03-08 Among the Gods 19 25 / 26 7251 Set in Taldor
15 PFS 03-24 The Golden Serpent 20 27 / 28 9803 Set in Absalom
Defeated a lot of very evil monsters
16 PFS 03-25 Storming the Diamond Gate 21 29 / 30 9011 Set in Hao Jin Tapestry Absalom
Bought belt of Strength +2, potion of fly
Gained access to diamond of demon seeking
17 Special 04-01 Race for the RuneCarved Key 22 31 / 32 11511 Set in Magnimar Varisia
Magnimarian Debt: May get raise dead, resurection or true resurrection for half price (gp or PA)
Formidable Renown: May Intimidate Lissalans as a move action with a +2 bonus
GM credit
18 PFS 04-03 The Golemworks incident 23 33 / 34 16945 Set in Magnimar Varisia
Defeated non-evil most evil person I ever met in PFS

19 PFS 04-04 King of Storval Stairs 24 35 / 36 2791 Set in Storval Stairs Varisia
Took over Storval Stairs
Bought CLWand, potion of fly, amulet of natural armor, upgraded headband of cha to +4 and shield to +2
20 PFS 04-06 The Green Market 25 37 / 38 8436 Set in Korvosa Varisia
Freed the market from the haunting
Received Greenheart's blessing: +2 to Day Job rolls
21 PFS 02-12 Below the Silver Tarn 26 39 / 40 8968 Set in Nidal
Saved town from monster dating to Aroden's days
Upgraded shield to sacred and +1 scimitar to keen
Bought potion of fly and potion of invisibility
22 PFS 04-13 Fortress of the Nail 27 41 / 42 10518 Set in Korvosa Varisia
Entered the fortress of the Order of the Nail
Paracountess Debt, got a pearl of Power I
Respect of the Nail: You have earned the respect of the leadership of Varisia's Hellknight order, the Order of the Nail
At a future date, should you encounter members of the this order, they will remember you for standing up to the law, even if doing so meant opposing them
23 PFS 04-12 Refuge of Time 28 43 / 44 2865 Set in Kaer Maga Varisia
Destroyed cultists of Lissala
Refused to touch final ioun stone
Upgraded Cloak to +4
24 PFS 04-26 The Waking Rune 29 20 / 46 2865 Set in Varisia
Fought Runelord of Sloth
Bought wrist-sheath & breath of life, pearl or power I
died and raised myself
25 PFS 02-18 Forbidden Furnace of Forbidden Koor 30 22 / 48 7939 Set in Zho Mountains Qadira
Zahra's Tactics: swift action for +1/+1 to an attack vs genies
May use all three on single roll [] [] []
Bought dawnflower sash
Paid for heal on NPC
26 PFS 05-17 Fate of the Fiend 31 24 / 50 8013 Set in Cheliax
Destroyed a lich and a bunch of demons
Bought CLWand, Pearl of Power-I
Upgrade ring of protection to +2
27 PFS 06-13 Of Kirin and Kraken 32 11 / 50 8438 Set in Tian Xia
Died and raised in TPK
Bought 2x scrolls of water walk
28 Special 06-01 Legacy of the Stonelords 33 13 / 51 3035 Set in Tian Xia
Died and raised in TPK
Explored dwarven citadel
Sky citadel reclaimer: Unrelenting defense Move to gain DR 1+1/2 level/adamantine for 5 rounds
Sky Key Core: +1 prestige
bought potion of fly, 3xpearl of power I, 1x pearl of power II and +1 adamantine scimitar
29 Emerald Spire 06-01 Order and Chaos 36 17 / 55 609 Set in River Kingdoms
Upgraded amulet of natural armor to +2, belt of strength to +4, ioun stone of Con
Top

Mata Ne !
Send Mail to PACMAN

Pacman
Pacman