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Naadhira al-Zawree, Qadiran Embalmer

Female Human Oracle of Rovagug 15
CN Medium humanoid (human)
PFS Number 8846-3
Homeland Khatheer, Qadira; Faction Osirion; Deity Rovagug
Init +1 Senses Perception +8

Defense

AC 27, touch 13, flat-footed 26
   (+8 armor, +2 deflection, +1 Dex, +6 shield (add +1 when activating sacred shield)); ACP 0
hp 123 (15d8+45)
Fort +12, Ref +11, Will +15
Defensive Abilities near death revelation

Offense

Speed 30ft.
Melee mwk Morningstar +13/ +8 (1d8+1) or
Ranged Javelin +12/+7 (1d6+1)
Oracle Spells Known (CL 15th; Base DC 19+spell level; concentration +24 (+3 with Padma blossom))
   7th (5/day) - control undeadBN, cure serious wounds, massB, destructionN, inflict serious wounds, massN,
   6th (7/day) - blade barrier, circle of deathBN, cure moderate wounds, massB, heal, planar ally
   5th (8/day) - breath of life, cure light wounds, massB, disrupting weapon, flame strike, inflict light wound, massN, slay livingBN
   4th (8/day) - cure critical woundsB, death wardN, dismissal, fearBN, freedom of movement, summon monster IV
   3nd (8/day) - animate deadBN, bestow curseN, blindness/deafnessN, cure serious woundsB, dispel magic, invisibility purge
   2nd (8/day) - calm emotions, cure moderate woundsB, desecrate*N, false lifeBN, remove paralysis, shatter, silence, sound burst, weapon of awe*
   1st (9/day) - bless, cause fearBN, cure light woundsB, hide from undeadN, protection from law, remove fear, shield of faith (CL17)
   0 - bleed, create water, detect magic, detect poison, guidance, light, purify food and drink, read magic, stabilize
   * spell gained by taking a level of favored class.
   B Bonus Spell (from oracle class or mystery)
   N Necromantic Spell (DC 21+spell level);

Statistics

Abilities Str 12, Dex 12, Con 14, Int 12, Wis 12, Cha 28(+2i/+6)
Base Atk +11 CMB +12 CMD 25
Feats Command UndeadB, Extra Revelation*, Greater Spell Focus (Necromancy), Improved Channel, Piercing Spell, Persuasive, Shield Focus, Spell Focus (Necromancy), Toughness, Undead Master*
Skills Bluff +15, Diplomacy +25, Disguise +16, Heal +6, Intimidate +25, Knowledge (dungeoneering) +4, Knowledge (history) +6, Knowledge (local) +2, Knowledge (nobility) +3, Knowledge (planes) +10, Knowledge (religion) +15(+2), Linguistics +11, Perception +14, Profession (embalmer) +6, Sense Motive +10 Spellcraft +17, Stealth +14
Languages Abyssal, Aklo, Ancient Osiriani, Common, Draconic, Ignan, Infernal, Kelish, Orc, Osiriani, Sylvan, Tien, Undercommon, Vudrani; under the effects of a permanent tongues effect
SQ Oracle's Curse, Revelations

Class abilities

Oracle's Curse (Ex) Tongues In times of stress, you speak in tongues. Whenever you are in combat, you can only speak and understand Abyssal or Aklo. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You understand any language, as if under the effects of a tongues spell, even during combat

Revelations Standard Action (unless noted otherwise)
   Armor of bones (Su) You gain a +8 armor bonus with DR 5/bludgeoning
   Near Death (Su) You gain a +4 insight bonus on saves against diseases, mind-affecting effects, and poisons. At 7th level, this bonus also applies on saves against death effects, sleep effects, and stunning.
   Raise the Dead (Su) Standard Action, 2/day, summon single 15HD skeleton or zombie for 9 rounds.
   Spirit Walk (Su) As a standard action, you can become incorporeal and invisible. While in this form, you can move in any direction and through any object (except for those made of force). You can take no action other than to move while in this form. You remain in this form for 15 rounds, but you can end this effect prematurely with a standard action. You can use this ability 2/day.
   Undead Servitude (Su) gain Command Undead as bonus feat and may channel negative energy 12/day to use Command Undead (DC 28). Command or animate as an 19th level caster.
   Voice of the Grave (Su) may speak with dead, per the spell, for 15 rnds/day (rounds need not be consecutive); target takes -6 penalty on Will save to resist this effect

Traits

Keleshite Princess You gain a +1 trait bonus on Diplomacy and Intimidate checks. Diplomacy is always a class skill for you.
Tomb Raider You gain a +1 trait bonus on Knowledge (dungeoneering) and Perception checks. Perception is always a class skill for you.

Equipment

broken chains of the beast, cloak of resistance +5, +3 mithral shirt with war kilt, handy haversack, lesser rod of extend, orc hand of the mage, ring of protection +2 (with symbol of Rovagug), robe of bones, +3 sacred heavy darkwood shield, padma blossom, mwk morningstar, 3 javelins
Consummables
   potion of fly O O
   potion of invisibility O O O O
   potion of see invisibility O O
   scroll of darkvision O O
   scroll of daylight O O
   scroll of lesser restoration O
   scroll of tongues O
   scroll of water breathing O
   wand of inflict moderate wounds
                      O O O O O O O O
   wand of endure elements
      O O O O O O O O O O O O O O O O O O O O O O O O O
      O O O O O O O O O O O O O O O O O O







Non Core Book Spells and Feats

Weapon of Awe
Shool transmutation (faint); Level Cleric 2, inquisitor 2, paladin 2
Casting Time 1 standard action
Components V, S, DF
Range touch
Target weapon touched
Duration 1 min/level (15 min)
Saving Throw Will negates (harmless, object) Spell Resistance yes (harmless, object)

Description

You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no saving throw. This is a mind-affecting fear effect. A ranged weapon affected by this spell applies these effects to its ammunition.

You can’t cast this spell on a natural weapon, but you can cast it on an unarmed strike.

Source

Advanced Player's Guide, p. 256

Undead Master

You can marshal vast armies of the undead to serve you.
Prerequisites Spell focus (necromancy), the ability to cast animate dead or command undead.
Benefit When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you cast command undead, your duration is doubled.

Source

Ultimate Magic p. XX

Piercing Spell (Metamagic)

Your studies have helped you develop methods to overcome spell resistance.
Benefit When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR. A piercing spell uses up a spell slot one level higher than the spell's actual level.

Source

Ultimate Magic p. XX

Non Core Book Items

Broken Chain of the Beast
Aura Faint conjuration; CL 5th
Slot belt; Price 4,500gp; Weight 5lb.

Description

This 8-foot length of corroded broken chain is threaded with a leather strap to hold it together; it is worn like a belt and tied in place as it lacks a buckle. Once per day, you can call upon its power to summon an evil creature from the summon monster I list; the creature attacks your enemies if any are present, but it is not under your control and will attack you or your allies when there are no more enemies to kill.

If Rovagug is your patron, you may gain the benefits of a rage spell once per day by speaking his name. If you are ever bound, shackled, paralyzed, or otherwise rendered helpless while you are still conscious, this rage ability activates automatically if you haven’t already used it that day.

Construction

Requirements Craft Wondrous Item, rage, summon monster I; Cost 2,250gp, 180XP

Source

Gods and Magic, p. 55

Dead man's Shroud
Aura Faint necromancy; CL 5th
Slot shoulders; Price 6000gp; Weight 1lb.

Description

This dirt-stained cloak was woven in shadow from the burial shroud of a condemned murderer. It prevents nonintelligent undead from detecting you, as per the hide from undead spell. Intelligent undead can perceive you if they succeed at a DC 11 Will save. The warding is ended if you touch an undead creature, channel energy against undead, or attack any creature. Once per day as a standard action you can silently call forth the shadows bound into the shroud, rendering you invisible for 5 minutes.

Construction

Requirements Craft Wondrous Item, hide from undead, invisibility; Cost 3,000gp

Source

Seeker of Secrets, p. 55

Padma Blossom
Aura Faint abjuration and enchantment; CL 3rd
Slot none; Price 8,000gp; Weight -lb.

Description

While grasped, a padma blossom grants its holder a +3 competence bonus on concentration checks and suppresses the following on its holder: morale bonuses, fear effects, and the confused, dazed, or stunned conditions.

Twice per day, the bearer can cast calm emotions at CL 3rd.

Construction

Requirements Craft Wondrous Item, calm emotions, remove fear; Cost 4,000gp

Source

Cult of the Ebon Destroyers, p. 28

Robe of Bones
Aura Moderate necromancy [evil]; CL 6th
Slot body; Price 2400gp; Weight 1lb.

Description

This sinister item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery, recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:

  • Human skeleton
  • Wolf skeleton
  • Heavy horse skeleton
  • Fast goblin zombie
  • Tough human zombie
  • Plague ogre zombie

Construction

Requirements Craft Wondrous Item, animate dead; Cost 1,200gp

Source

Pathfinder RPG Core Book

Rawh al-Bashir (Soul Eater)

Fiendish riding dog of Rovagug
CE Medium animal; CR 1
Init +2 Senses darkvision 60ft, low-light vision, scent, Perception +8

Defense

AC 13, touch 12, flat-footed 11
   (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Resist cold 5, fire 5; SR 6

Offense

Speed 40ft.
Melee bite +3 (1d6+3 plus trip)
Base Atk +1 CMB +3 CMD 15 (+19 vs. trip)
Special Attacks smite good 1/day (+0/+2)

Statistics

Abilities Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Feats Skill Focus (Perception)
Skills Acrobatic +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent



Rawh al-Tadmur (Soul Ravager)

Fiendish dolphin of Rovagug
CE Medium animal; CR 1/2
Init +2 Senses blindsight 120ft, darkvision 60ft, low-light vision, Perception +9

Defense

AC 13, touch 12, flat-footed 11
   (+2 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1
Resist cold 5, fire 5; SR 6

Offense

Speed Swim 80ft.
Melee slam +3 (1d4+1)
Base Atk +1 CMB +2 CMD 14
Special Attacks smite good 1/day (+0/+2)

Statistics

Abilities Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6
Feats Weapon Finesse
Skills Perception +9, Swim +13; Racial Modifiers +4 Perception
SQ Hold Breath

Special Abilities

Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.



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Naadhira's 15HD Skeleton

Human Bloody Skeleton
NE Medium undead
Init +6 Senses Darkvision 60ft., Perception +0

Defense

AC 16, touch 12, flat-footed 14
   (+2 armor, +2 Dex, +2 natural)
hp 97 (15d8+30) Fast Healing 7
Fort +5, Ref +5, Will +9 ; Channel Resistance +4
DR 5/bludgeoning; Immunecold, undead traits

Offense

Speed 30ft.
Melee broken scimitar +13 (1d6+1/18-20) and claw +9 (1d4+1)
Melee 2 claws +14 (1d4+3)

Statistics

Abilities Str 16, Dex 14, Con -, Int -, Wis 10, Cha 14
Base Atk +11 CMB +14 CMD 24
Feats Improved InitiativeB
SQ Deathless
Gear broken chain shirt, broken scimitar

Special Qualities

Deathless (Su) A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.



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Naadhira's 15HD Ushabti

Ogre Bloody Skeleton
NE Large undead
Init +4 Senses Darkvision 60ft., Perception +0

Defense

AC 20, touch 9, flat-footed 20
   (+4 armor, +7 natural, -1 size)
hp 97 (15d8+30) Fast Healing 7
Fort +5, Ref +5, Will +9 ; Channel Resistance +4
DR 5/bludgeoning; Immunecold, undead traits

Offense

Speed 30ft. (40ft base)
Melee greatclub +16 (2d8+9)
Melee 2 claws +16 (1d6+6)
Ranged javelin +10 (1d8+6)
Space 10ft.; Reach 10ft.

Statistics

Abilities Str 22, Dex 10, Con -, Int -, Wis 10, Cha 14
Base Atk +11 CMB +18 CMD 28
Feats Improved InitiativeB
Gear hide armor, greatclub, 4 javelins

Special Qualities

Deathless (Su) A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.



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Naadhira's 15HD Ushabti

Ogre Zombie
NE Large undead
Init +4 Senses Darkvision 60ft., Perception +0

Defense

AC 16, touch 7, flat-footed 16
   (+4 armor, -2 Dex, +5 natural, -1 size)
hp 82 (15d8+15)
Fort +5, Ref +3, Will +9
DR 5 / Slashing

Offense

Speed 30ft. (40ft base)
Melee greatclub +17 (2d8+10)
Melee slam +17 (1d8+7)
Ranged javelin +8 (1d8+7)
Space 10ft.; Reach 10ft.

Statistics

Abilities Str 24, Dex 6, Con -, Int -, Wis 10, Cha 10
Base Atk +11 CMB +19 CMD 27
Feats ToughnessB
SQ staggered
Gear hide armor, greatclub, 4 javelins

Variant

Fast Zombie
Speed increases by +10ft.
Defensive Abilities lose the DR 5/slashing.
Special Attacks Quick Strikes (Ex) Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
Abilites Increase Dex by 4 (+2 to init, reflex, and AC).



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Naadhira's 15HD Zombie

Human Zombie
NE Medium undead
Init +0 Senses Darkvision 60ft., Perception +0

Defense

AC 12, touch 10, flat-footed 12
   (+2 natural)
hp 82 (15d8+15)
Fort +5, Ref +5, Will +9
DR 5 / Slashing

Offense

Speed 30ft.
Melee slam +15 (1d6+6)

Statistics

Abilities Str 18, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +11 CMB +15 CMD 25
Feats ToughnessB
SQ staggered

Variant

Fast Zombie
Speed increases by +10ft.
Defensive Abilities lose the DR 5/slashing.
Special Attacks Quick Strikes (Ex) Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
Abilites Increase Dex by 4 (+2 to init, reflex, and AC).



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Adventure Record for Naadhira al-Zawree

# Adventure XP Final PA Final GP Notes & Special Rewards
1 PFS 00-17 Perils of the Pirate Pact 1 1 / 1 468 Set in River Kingdoms
Met many pirates
YARRR
2 PFS 00-10 Blood of Dralkard Manor 2 2 / 2 967 Set in Andoran
Visited a "haunted" manor
3 PFS 00-11 The Third Riddle 3 3 / 3 1048 Set in Brazen Peaks Osirion
Visited the Ravenous Sphynx
4 PFS 01-41 Devil we know pt3: Crypt of Fools 4 5 / 5 354 Set in Cassomir Taldor
Visited the Crypt of Fools
5 PFS 01-48 Devil we know pt4: Rules of the Swift 5 7 / 7 1353 Set in Cassomir Taldor
Traveled to the Darklands
6 PFS 00-19 Skeleton Moon 6 8 / 8 1968 Set in Ruins outside city Absalom
7 PFS 00-23 Tide of Morning 7 9 / 9 1534 Set in Verduran Forest Andoran
Beat up some troublesome fey
Bought cloak of resistance +1
8 PFS 00-24 Decline of glory 8 10 / 10 1074 Set in Wine Country Taldor
Met some interesting people and a new ghoulfriend
Bought handy haversack
9 PFS 00-14 The Many Fortunes of Grandmaster Torch 9 11 / 11 116 Set in Sedeq Qadira
Owe the Grandmaster a favor
Upgraded armor and shield to +1
10 PFS 01-29 Devil we know pt1: Shipyard rats 10 13 / 13 1450 Set in Cassomir Taldor
11 PFS 00-13 The Prince of Augustana 11 14 / 14 2779 Set in Augustana Andoran
12 PFS 00-02 Hydra Fang Incident 12 15 / 15 3817 Set in Diobel Absalom
Boon with church of Asmodeus
Considered upstanding citizen of Andoran
13 PFS 00-07 Among the living 13 16 / 16 4613 Set in Oppara Taldor
Night at the opera
Bought royal outfit & 50gp of jewelry
14 PFS 00-16 To Scale the Dragon 14 17 / 17 6294 Set in Fog Peaks Galt
Galt is cold and inhospitable
15 PFS 01-31 Sniper in the deep 15 19 / 19 397 Set in Absalom
Bought broken chains of the beast headband of alluring charisma +2
16 PFS 01-50 Fortune's Blight 16 21 / 21 2931 Set in Sevenarches River Kingdoms
17 PFS 00-25 Hand of the Muted God 17 22 / 22 4373 Set in Weeping Grandfather Absalom
Animated chimera skeleton
Added sacred to shield
18 PFS 02-06 Heresy of man, Part 1: The First Heresy 18 24 / 24 6965 Set in Rahadoum
Beat up stupid heathen
19 PFS 00-28 Lyrics of Extinction 19 26 / 26 2747 Set in Mwangi Expanse
Animated advanced giant beetle
Bought dead man's shroud
Bought wand of IMW (8 charges)
20 PFS 02-07 Heresy of man, Part 2: Where dark things sleep 20 28 / 28 8151 Set in Rahadoum
Good times at the cemetary
Stupid worshipper of Sarenrae, not strong enough to destroy things
Animated Ant Lion Zombie
21 PFS 02-09 Heresy of man, Part 3: Beneath Forgotten Sands 21 30 / 30 1441 Set in Rahadoum
Explored forgotten city beneath the sands
Bought lesser rod of extend
Upgraded armor, shield & cloak to +2
Animated Advanced Dust Digger into zombie
22 PFS 01-56 The Jester's Fraud 22 32 / 32 6414 Set in Taldor
Desecrated temple of Sarenrae
Animated Annis hags skeletons
Animated fellow PC into zombie
23 PFS 02-03 The Rebel's Ransom 23 32 / 34 8607 Set in Osirion
Travelled through a beautiful tomb
Animated sea hags skeletons
Animated giant scorpions skeletons
Animated bandit skeletons
Bought wand of endure elements
24 MOD 02-02 Cult of the Ebon Destroyers 26 36 / 38 9442 Set in Niswan & wilderness Valmeray
Destroyed weak and foolish cult
Gained Perfect Defense
Bought 2 scrolls of daylight
Bought Pradma blossom
Animated naga zombie
Animated rakshasa skeleton
Animated horde of people
Slept with "Scorp" after seeing man get mauled
25 PFS 02-04 Shadows over Absalom 27 38 / 40 2745 Set in Absalom
Crushed pathetic clerics of Norborger
Time in Dreng's Vaults (+2 bonus to Knowledge (religion))
Owed a favor (+4 Diplomacy one-time in Absalom)
Bought robe of bones
Upgraded headband of alluring Charisma to +4
26 PFS 01-38 No plunder, no pay 28 40 / 42 9339 Set in Sodden Lands
Defeated pathetic living creatures
Animated imp skeleton
Animated Giant Octopus Zombie
Commanded lovely ghost
Bought 2 scrolls of water breathing
27 PFS 02-20 Wrath of the accursed 29 40 / 44 16730 Set in Sothis Osirion
Visited the shrine of Ulunat, mighty spawn of Rovagug
Obtained Curse Removal by 12th lvl Pathfinder, must be in town of 5,000+
Created zombie of dead people
Summoned Zombie Chimera
Bought 2 potions of see invisibility
Bought 1 potion of fly
28 PFS 01-36 Echoes of the Everwar pt1: The Prisoner of Skull Hill 30 42 / 46 4527 Set in Skull Hill Hold of Belken
Enjoyed nice time with good people
Keep an open eye on stupid and murderous Andoran paladins
Upgraded headband to +6
29 PFS 01-42 Echoes of the Everwar pt2: The Watcher of Ages 31 44 / 48 3045 Set in Cheliax
Met idiotic creature that chose and agreed to be imprisonned
Stupid pathetic creature does not want lichdom! Animated gargoyles
Animated half-fiendish gargoyle
Bought ring of protection +2 with symbol of Rovagug
Bought hand of the mage made with orc hand
Recovered Mskhenet's ring
30 PFS 01-44 Echoes of the Everwar pt3: Terror At Whistledown 32 46 / 50 10739 Set in Whistledown Varisia
Met great many blessed people, who refused to submit to the will of Rovagug
So I forced them and they saw the error of their ways
Have new friend in Gradil the Morhg
Protector of Whistledown: Gain a +1 bonus on all Charisma-based checks with gnomes
31 PFS 01-53 Echoes of the Everwar pt4: The Faithless Dead 33 48 / 52 3445 Set in Osirion Sothis
Found great mausoleum
Hero of Sothis: one time, gain +10 bonus to initiative
Animated horde of zombies from useless anti-undead cult, showed them what they all are on the inside
Updated armor, shield and cloak of resistance to +3
32 MOD 03-01 The Ruby Phoenix Tournament 36 52 / 56 28438 Set in Goka Tian Xia
World Renowned: Won the tournament, +2 to Bluff, Diplomacy and Intimidate checks against people of Tian Xia and Pathfinders
Signature spell (shield of faith)
Destroyed pathetic creatures
Animated crowd of zombies to cheer for us
Bought 1 scrolls of lesser restoration, 1 scroll of tongues
Got Herald (Gradyl),
33 MOD 03-01 Academy of Secrets 39 56 / 60 73413 Set in Korvosa Magnimar
Participated in sham contest for some stupid wizards
34 Shattered Star 01-04 Doorway to Doomsday 42 60 / 64 32962 Set in
Bought book of Cha+2, upgraded cloak to +5, 2x scroll of darkvision, 4x potion of invisibility, potion of fly
35 PFS 08-25 Unleashing the Untouchable 45 54 / 66 39128 Set in Plane of Earth
Freed a genie and wished for Rovagug to be freed
Elemental Boon: Air Affinity
Liberated Divinity: useless boon
Hammer of Smiting: May buy stuff
Isah's Wish: Spent prestige for +1 Cha Paid for Glabrezu, bought 4x resist energy fire, bought 4x protection from energy, 1x mass planar adapt
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