Female Human Oracle of Rovagug 15
CN Medium humanoid (human) PFS Number 8846-3 Homeland Khatheer, Qadira; Faction Osirion; Deity Rovagug Init +1 Senses Perception +8
Defense
AC 27, touch 13, flat-footed 26
(+8 armor, +2 deflection, +1 Dex, +6 shield (add +1 when activating sacred shield)); ACP 0 hp 123 (15d8+45) Fort +12, Ref +11, Will +15 Defensive Abilities near death revelation
Offense
Speed 30ft. Melee mwk Morningstar +13/ +8 (1d8+1) or Ranged Javelin +12/+7 (1d6+1) Oracle Spells Known (CL 15th; Base DC 19+spell level; concentration +24 (+3 with Padma blossom))
7th (5/day) - control undeadBN, cure serious wounds, massB, destructionN, inflict serious wounds, massN,
6th (7/day) - blade barrier, circle of deathBN, cure moderate wounds, massB, heal, planar ally
5th (8/day) - breath of life, cure light wounds, massB, disrupting weapon, flame strike, inflict light wound, massN, slay livingBN
4th (8/day) - cure critical woundsB, death wardN, dismissal, fearBN, freedom of movement, summon monster IV
3nd (8/day) - animate deadBN, bestow curseN, blindness/deafnessN, cure serious woundsB, dispel magic, invisibility purge
2nd (8/day) - calm emotions, cure moderate woundsB, desecrate*N, false lifeBN, remove paralysis, shatter, silence, sound burst, weapon of awe*
1st (9/day) - bless, cause fearBN, cure light woundsB, hide from undeadN, protection from law, remove fear, shield of faith (CL17)
0 - bleed, create water, detect magic, detect poison, guidance, light, purify food and drink, read magic, stabilize * spell gained by taking a level of favored class. B Bonus Spell (from oracle class or mystery) N Necromantic Spell (DC 21+spell level);
Statistics
Abilities Str 12, Dex 12, Con 14, Int 12, Wis 12, Cha 28(+2i/+6) Base Atk +11 CMB +12 CMD 25 Feats Command UndeadB, Extra Revelation*, Greater Spell Focus (Necromancy), Improved Channel, Piercing Spell, Persuasive, Shield Focus, Spell Focus (Necromancy), Toughness, Undead Master* Skills Bluff +15, Diplomacy +25, Disguise +16, Heal +6, Intimidate +25, Knowledge (dungeoneering) +4, Knowledge (history) +6, Knowledge (local) +2, Knowledge (nobility) +3, Knowledge (planes) +10, Knowledge (religion) +15(+2), Linguistics +11, Perception +14, Profession (embalmer) +6, Sense Motive +10 Spellcraft +17, Stealth +14 Languages Abyssal, Aklo, Ancient Osiriani, Common, Draconic, Ignan, Infernal, Kelish, Orc, Osiriani, Sylvan, Tien, Undercommon, Vudrani; under the effects of a permanent tongues effect SQ Oracle's Curse, Revelations
Class abilities
Oracle's Curse (Ex)Tongues In times of stress, you speak in tongues. Whenever you are in combat, you can only speak and understand Abyssal or Aklo. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You understand any language, as if under the effects of a tongues spell, even during combat
Revelations Standard Action (unless noted otherwise) Armor of bones (Su) You gain a +8 armor bonus with DR 5/bludgeoning Near Death (Su) You gain a +4 insight bonus on saves against diseases, mind-affecting effects, and poisons. At 7th level, this bonus also applies on saves against death effects, sleep effects, and stunning. Raise the Dead (Su) Standard Action, 2/day, summon single 15HD skeleton or zombie for 9 rounds. Spirit Walk (Su) As a standard action, you can become incorporeal and invisible. While in this form, you can move in any direction and through any object (except for those made of force). You can take no action other than to move while in this form. You remain in this form for 15 rounds, but you can end this effect prematurely with a standard action. You can use this ability 2/day. Undead Servitude (Su) gain Command Undead as bonus feat and may channel negative energy 12/day to use Command Undead (DC
28). Command or animate as an 19th level caster. Voice of the Grave (Su) may speak with dead, per the spell, for 15 rnds/day (rounds need not be consecutive); target takes -6 penalty on Will save to resist this effect
Traits
Keleshite Princess You gain a +1 trait bonus on Diplomacy and Intimidate checks. Diplomacy is always a class skill for you. Tomb Raider You gain a +1 trait bonus on Knowledge (dungeoneering) and Perception checks. Perception is always a class skill for you.
Equipment
broken chains of the beast, cloak of resistance +5, +3 mithral shirt with war kilt, handy haversack, lesser rod of extend, orc hand of the mage, ring of protection +2 (with symbol of Rovagug), robe of bones, +3 sacred heavy darkwood shield, padma blossom, mwk morningstar, 3 javelins Consummables potion of fly O O potion of invisibility O O O O potion of see invisibility O O scroll of darkvision O O scroll of daylight O O scroll of lesser restoration O scroll of tongues O scroll of water breathing O wand of inflict moderate wounds
O O O O O O O O wand of endure elements
O O O O O O O O O O O O O O O O O O O O O O O O O
O O O O O O O O O O O O O O O O O O
Non Core Book Spells and Feats
Weapon of Awe
Shool transmutation (faint); Level Cleric 2, inquisitor 2, paladin 2 Casting Time 1 standard action Components V, S, DF Range touch Target weapon touched Duration 1 min/level (15 min) Saving Throw Will negates (harmless, object) Spell Resistance yes (harmless, object)
Description
You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no saving throw. This is a mind-affecting fear effect. A ranged weapon affected by this spell applies these effects to its ammunition.
You can’t cast this spell on a natural weapon, but you can cast it on an unarmed strike.
Source
Advanced Player's Guide, p. 256
Undead Master
You can marshal vast armies of the undead to serve you. Prerequisites Spell focus (necromancy), the ability to cast animate dead or command undead. Benefit When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you cast command undead, your duration is doubled.
Source
Ultimate Magic p. XX
Piercing Spell (Metamagic)
Your studies have helped you develop methods to overcome spell resistance. Benefit When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR. A piercing spell uses up a spell slot one level higher than the spell's actual level.
Source
Ultimate Magic p. XX
Non Core Book Items
Broken Chain of the Beast
Aura Faint conjuration; CL 5th
Slot belt; Price 4,500gp; Weight 5lb.
Description
This 8-foot length of corroded broken chain is threaded with a leather strap to hold it together; it is worn like a belt and tied in place as it lacks a buckle. Once per day, you can call upon its power to summon an evil creature from the summon monster I list; the creature attacks your enemies if any are present, but it is not under your control and will attack you or your allies when there are no more enemies to kill.
If Rovagug is your patron, you may gain the benefits of a rage spell once per day by speaking his name. If you are ever bound, shackled, paralyzed, or otherwise rendered helpless while you are still conscious, this rage ability activates automatically if you haven’t already used it that day.
This dirt-stained cloak was woven in shadow from the burial shroud of a condemned murderer. It prevents nonintelligent undead from detecting you, as per the hide from undead spell. Intelligent undead can perceive you if they succeed at a DC 11 Will save. The warding is ended if you touch an undead creature, channel energy against undead, or attack any creature. Once per day as a standard action you can silently call forth the shadows bound into the shroud, rendering you invisible for 5 minutes.
Construction
Requirements Craft Wondrous Item, hide from undead, invisibility; Cost 3,000gp
Source
Seeker of Secrets, p. 55
Padma Blossom
Aura Faint abjuration and enchantment; CL 3rd
Slot none; Price 8,000gp; Weight -lb.
Description
While grasped, a padma blossom grants its holder a +3 competence bonus on concentration checks and suppresses the following on its holder: morale bonuses, fear effects, and the confused, dazed, or stunned conditions.
Twice per day, the bearer can cast calm emotions at CL 3rd.
This sinister item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery, recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:
Abilities Str 16, Dex 14, Con -, Int -, Wis 10, Cha 14 Base Atk +11 CMB +14 CMD 24 Feats Improved InitiativeB SQ Deathless Gear broken chain shirt, broken scimitar
Special Qualities
Deathless (Su) A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Abilities Str
22, Dex 10, Con -, Int -, Wis 10, Cha 14 Base Atk +11 CMB +18 CMD 28 Feats Improved InitiativeB Gear hide armor, greatclub, 4 javelins
Special Qualities
Deathless (Su) A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Ogre Zombie
NE Large undead Init +4 Senses Darkvision 60ft., Perception +0
Defense
AC 16, touch 7, flat-footed 16
(+4 armor, -2 Dex, +5 natural, -1 size) hp 82 (15d8+15) Fort +5, Ref +3, Will +9 DR 5 / Slashing
Offense
Speed 30ft. (40ft base) Melee greatclub +17 (2d8+10) Melee slam +17 (1d8+7) Ranged javelin +8 (1d8+7) Space 10ft.; Reach 10ft.
Statistics
Abilities Str
24, Dex 6, Con -, Int -, Wis 10, Cha 10 Base Atk +11 CMB +19 CMD 27 Feats ToughnessB SQ staggered Gear hide armor, greatclub, 4 javelins
Variant
Fast Zombie Speed increases by +10ft. Defensive Abilities lose the DR 5/slashing. Special AttacksQuick Strikes (Ex) Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Abilites Increase Dex by 4 (+2 to init, reflex, and AC).
Human Zombie
NE Medium undead Init +0 Senses Darkvision 60ft., Perception +0
Defense
AC 12, touch 10, flat-footed 12
(+2 natural) hp 82 (15d8+15) Fort +5, Ref +5, Will +9 DR 5 / Slashing
Offense
Speed 30ft. Melee slam +15 (1d6+6)
Statistics
Abilities Str 18, Dex 10, Con -, Int -, Wis 10, Cha 10 Base Atk +11 CMB +15 CMD 25 Feats ToughnessB SQ staggered
Variant
Fast Zombie Speed increases by +10ft. Defensive Abilities lose the DR 5/slashing. Special AttacksQuick Strikes (Ex) Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Abilites Increase Dex by 4 (+2 to init, reflex, and AC).
Set in Brazen Peaks Osirion Visited the Ravenous Sphynx
4
PFS 01-41 Devil we know pt3: Crypt of Fools
4
5 / 5
354
Set in Cassomir Taldor Visited the Crypt of Fools
5
PFS 01-48 Devil we know pt4: Rules of the Swift
5
7 / 7
1353
Set in Cassomir Taldor Traveled to the Darklands
6
PFS 00-19 Skeleton Moon
6
8 / 8
1968
Set in Ruins outside city Absalom
7
PFS 00-23 Tide of Morning
7
9 / 9
1534
Set in Verduran Forest Andoran Beat up some troublesome fey Bought cloak of resistance +1
8
PFS 00-24 Decline of glory
8
10 / 10
1074
Set in Wine Country Taldor Met some interesting people and a new ghoulfriend Bought handy haversack
9
PFS 00-14 The Many Fortunes of Grandmaster Torch
9
11 / 11
116
Set in Sedeq Qadira Owe the Grandmaster a favor Upgraded armor and shield to +1
10
PFS 01-29 Devil we know pt1: Shipyard rats
10
13 / 13
1450
Set in Cassomir Taldor
11
PFS 00-13 The Prince of Augustana
11
14 / 14
2779
Set in Augustana Andoran
12
PFS 00-02 Hydra Fang Incident
12
15 / 15
3817
Set in Diobel Absalom Boon with church of Asmodeus Considered upstanding citizen of Andoran
13
PFS 00-07 Among the living
13
16 / 16
4613
Set in Oppara Taldor Night at the opera Bought royal outfit & 50gp of jewelry
14
PFS 00-16 To Scale the Dragon
14
17 / 17
6294
Set in Fog Peaks Galt Galt is cold and inhospitable
15
PFS 01-31 Sniper in the deep
15
19 / 19
397
Set in Absalom Bought broken chains of the beast headband of alluring charisma +2
16
PFS 01-50 Fortune's Blight
16
21 / 21
2931
Set in Sevenarches River Kingdoms
17
PFS 00-25 Hand of the Muted God
17
22 / 22
4373
Set in Weeping Grandfather Absalom Animated chimera skeleton Added sacred to shield
18
PFS 02-06 Heresy of man, Part 1: The First Heresy
18
24 / 24
6965
Set in Rahadoum Beat up stupid heathen
19
PFS 00-28 Lyrics of Extinction
19
26 / 26
2747
Set in Mwangi Expanse Animated advanced giant beetle Bought dead man's shroud Bought wand of IMW (8 charges)
20
PFS 02-07 Heresy of man, Part 2: Where dark things sleep
20
28 / 28
8151
Set in Rahadoum Good times at the cemetary Stupid worshipper of Sarenrae, not strong enough to destroy things Animated Ant Lion Zombie
21
PFS 02-09 Heresy of man, Part 3: Beneath Forgotten Sands
21
30 / 30
1441
Set in Rahadoum Explored forgotten city beneath the sands Bought lesser rod of extend Upgraded armor, shield & cloak to +2 Animated Advanced Dust Digger into zombie
22
PFS 01-56 The Jester's Fraud
22
32 / 32
6414
Set in Taldor Desecrated temple of Sarenrae Animated Annis hags skeletons Animated fellow PC into zombie
23
PFS 02-03 The Rebel's Ransom
23
32 / 34
8607
Set in Osirion Travelled through a beautiful tomb Animated sea hags skeletons Animated giant scorpions skeletons Animated bandit skeletons Bought wand of endure elements
24
MOD 02-02 Cult of the Ebon Destroyers
26
36 / 38
9442
Set in Niswan & wilderness Valmeray Destroyed weak and foolish cult Gained Perfect Defense Bought 2 scrolls of daylight Bought Pradma blossom Animated naga zombie Animated rakshasa skeleton Animated horde of people Slept with "Scorp" after seeing man get mauled
25
PFS 02-04 Shadows over Absalom
27
38 / 40
2745
Set in Absalom Crushed pathetic clerics of Norborger Time in Dreng's Vaults (+2 bonus to Knowledge (religion)) Owed a favor (+4 Diplomacy one-time in Absalom) Bought robe of bones Upgraded headband of alluring Charisma to +4
26
PFS 01-38 No plunder, no pay
28
40 / 42
9339
Set in Sodden Lands Defeated pathetic living creatures Animated imp skeleton Animated Giant Octopus Zombie Commanded lovely ghost Bought 2 scrolls of water breathing
27
PFS 02-20 Wrath of the accursed
29
40 / 44
16730
Set in Sothis Osirion Visited the shrine of Ulunat, mighty spawn of Rovagug Obtained Curse Removal by 12th lvl Pathfinder, must be in town of 5,000+ Created zombie of dead people Summoned Zombie Chimera Bought 2 potions of see invisibility Bought 1 potion of fly
28
PFS 01-36 Echoes of the Everwar pt1: The Prisoner of Skull Hill
30
42 / 46
4527
Set in Skull Hill Hold of Belken Enjoyed nice time with good people Keep an open eye on stupid and murderous Andoran paladins Upgraded headband to +6
29
PFS 01-42 Echoes of the Everwar pt2: The Watcher of Ages
31
44 / 48
3045
Set in Cheliax Met idiotic creature that chose and agreed to be imprisonned Stupid pathetic creature does not want lichdom! Animated gargoyles Animated half-fiendish gargoyle Bought ring of protection +2 with symbol of Rovagug Bought hand of the mage made with orc hand Recovered Mskhenet's ring
30
PFS 01-44 Echoes of the Everwar pt3: Terror At Whistledown
32
46 / 50
10739
Set in Whistledown Varisia Met great many blessed people, who refused to submit to the will of Rovagug So I forced them and they saw the error of their ways Have new friend in Gradil the Morhg Protector of Whistledown: Gain a +1 bonus on all Charisma-based checks with gnomes
31
PFS 01-53 Echoes of the Everwar pt4: The Faithless Dead
33
48 / 52
3445
Set in Osirion Sothis Found great mausoleum Hero of Sothis: one time, gain +10 bonus to initiative Animated horde of zombies from useless anti-undead cult, showed them what they all are on the inside Updated armor, shield and cloak of resistance to +3
32
MOD 03-01 The Ruby Phoenix Tournament
36
52 / 56
28438
Set in Goka Tian Xia World Renowned: Won the tournament, +2 to Bluff, Diplomacy and Intimidate checks against people of Tian Xia and Pathfinders Signature spell (shield of faith) Destroyed pathetic creatures Animated crowd of zombies to cheer for us Bought 1 scrolls of lesser restoration, 1 scroll of tongues Got Herald (Gradyl),
33
MOD 03-01 Academy of Secrets
39
56 / 60
73413
Set in Korvosa Magnimar Participated in sham contest for some stupid wizards
34
Shattered Star 01-04 Doorway to Doomsday
42
60 / 64
32962
Set in Bought book of Cha+2, upgraded cloak to +5, 2x scroll of darkvision, 4x potion of invisibility, potion of fly
35
PFS 08-25 Unleashing the Untouchable
45
54 / 66
39128
Set in Plane of Earth Freed a genie and wished for Rovagug to be freed Elemental Boon: Air Affinity Liberated Divinity: useless boon Hammer of Smiting: May buy stuff Isah's Wish: Spent prestige for +1 Cha Paid for Glabrezu, bought 4x resist energy fire, bought 4x protection from energy, 1x mass planar adapt