Print

Katja Alterborg, Exiled Orphan (PFS Version)

Female Ulfen/Jadwiga Winter Witch 12
N Medium humanoid (human)
PFS Number 8846-9
Patron Ancestors
Homeland Alterborg, Taldor; Faction Taldor (ex: Shadow Lodge); Deity Baba Yaga
Init +2 Senses Perception +13 (+15 when Grandmother is within 5ft.)

Defense

AC 13, touch 12, flat-footed 11
   (+1 armor, +2 Dex)
hp 86 (12d8+24)
Fort +8, Ref +10, Will +11 (+2 trait bonus vs. charm and compulsion)
Resist 10 cold; DR 1/cold iron (sickened for one round if taking cold iron damage)

Offense

Speed 30ft
Melee club +5 (1d6+-1)
Melee longspear +5 (1d8+-1/ x3)
Melee touch +8 (per spell)
Ranged sling +8 (1d4+-1)
Ranged Ray +8 (per spell)
Spell-like ability (CL 12th; concentration +17, +21 defensively)
   1/day - levitate
   At-will - endure elements (cold only)
Witch Hexes DC = 21
   Cackle (Ex) A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
   Evil Eye (Su) (8 rounds) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will save for 1 round).
   Flight (Su) The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for 12 minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
   Healing (Su) 2d8+10 once per person per day
   Healing, Greater (Su) 3d8+12 once per person per day
   Prehensile Hair(ESux) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage. Her hair can manipulate objects (but not weapons) as dexterously as a human hand.
The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments.
   Retribution (Su) A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another creature in melee. Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for rounds. A Will save negates this effect.
   Slumber (Su) Cause creature within 30ft. to sleep as spell, without HD limitation for 12 rounds. Target cannot be roused by noise or light but can be by a standard action or taking damage. Once per person per day (save or fail).
   Tongues (Su) A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 5th level, a witch can use this ability to speak any language, as per tongues.
Witch Spells Prepared (CL 12th; Base DC 15+spell level; concentration +17, +21 defensively)
   6th - flesh to stone, mass cure light wounds
   5th - baleful polymorph, cloudkill, cure critical wounds (x2)
   4th - blessing of fervor, dimension door, cure serious wounds (x2)
   3rd - dispel magic, fly, prayer (x2)
   2nd - blindness/deafness, cure moderate wounds (x2), false life, spectral hands
   1st - bless, cure light wounds (x2), enlarge person, fumbletongue
   0 - detect magic, guidance, light, stabilize

Statistics

Abilities Str 8, Dex 14, Con 14, Int 21+2, Wis 12, Cha 10
Base Atk +6 CMB +5 CMD 17
Languages Abyssal, Aklo, Common, Giant, Hallit, Osiriani, Shoanti, Skald, Sylvan, UnderCommon

Traits

Chillblight Emissary (Regional) You have spent considerable time at Chillblight, but have escaped this unearthly fey outpost. You gain DR 1/cold iron but become sickened for 1 round if damaged by a cold iron weapon.(APG)
Child of two People (Ethnicity) Jadwiga/Ulfen +2 Will vs. charm & compulsion, automatically know the languages of both parents (People of the North)

Special Abilities

Ice magic When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1. A winter witch cannot learn or cast spells with the fire descriptor at all.

Equipment

Silken ceremonial armor
Club, Longspear, Sling
Backpack, black ink, chalk, cloth (2sq yrd), earplugs, flint and steel, hammer, lamp, paper (2), parchement, 5 pitons, scroll case (empty), soap, swarmsuit, whistle
Cloak of resistance +2
Headband of int +2 (Perception, UMD)
Metamagic rod of extend, lesser O
Pearl of Power I O O O O
Pearl of Power II O O O O
Pearl of Power III O O
Pearl of Power VI O
Pearl of Power V O
Consummables
   Acid flaks
                      O O
   Alchemist fire
                      O O
   Antiplague
                      O
   Antitoxin
                      O
   Non-al-Zawree oil
                      O O O O O
   Poison: frostspore O O O O O
   Poison: id moss O O O O O
   Poison: striped toadstool O O O
   Poison: ungol dust O
   potion of mage armor O O
   potion of protection from evil O O
   scroll of enlarge person O O





Non Core Book Items

Accursed Hex

You can make a second attempt at failed hexes.
Prerequisites: Hex class feature.
Benefit: When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex’s effect, you can target the creature with the same hex a second time before the end of your next turn. If the second attempt fails, you can make no further attempts to target that creature with the same hex for 1 day.
Normal: You can only target a creature with these hexes once per day.

Source

Ultimate Magic

Strangling Hair
Shool transmutation; Level sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range close 55 ft.
Target one creature
Duration concentration up to 12rnds
Saving Throw none Spell Resistance yes

Description

Your hair animates and extends to grapple and constrict an opponent. Make a grapple check with CMB = +17. This grapple check does not provoke attacks of opportunity. If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the grappled condition. Your hair receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a grapple check, it deals an additional 1d6 points of damage. The CMD of your hair is 27.

Once you choose a target, your hair continues to attack that target independently of your own actions. You may designate a new target as a move action, which causes your hair to release its current target (if any) and attack the new target that round. Your hair cannot be targeted as a separate creature, but it can be dispelled.

Source

Ultimate Magic

Hexing Doll
Aura faint enchantment; CL 5th
Slot none; Price 2,500gp; Weight 1lb.

Description

This malevolent-looking doll is made out of cheap rags and embroidery thread and is stuffed with straw or sawdust. A creature holding or carrying the doll takes a –4 penalty on saving throws against witch hexes. Alternatively, if the doll is stuffed with the hair of a creature, any witch holding the doll increases the DC of her hexes by +2 when using the hexes against that creature. A doll used in this way does not cause the witch to take a penalty on her saving throws.

Construction

Requirements Craft Wondrous Item, bestow curse; Cost 1,250gp

Source

Ultimate Equipment

Frostspore

poison - ingested or injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect1d6 cold damage plus staggered for 1 round; cure 2 saves

Id Moss

poison - ingested; save Fortitude DC 14; onset 10 min; frequency 1/min. for 6 minutes; effect1d3 Int; cure 1 save

Striped Toadstool

poison - ingested; save Fortitude DC 11; onset 10 min; frequency 1/min. for 4 minutes; effect1d3 Wis and 1 Int; cure 1 save

Ungol Dust

poison - inhaled; save Fortitude DC 15; frequency 1/rd. for 4 rounds; effect1 Cha drain/ 1d2 Cha; cure 1 save

Grandmother

N(E) Medium magical beast
Init +2 Senses low-light vision, scent; Perception +5 (+7 when within arms reach of Katja)

Defense

AC 22, touch 15, flat-footed 19
   (+2 Dex, +1 dodge, +7, +2 size)
hp 43
Fort +4, Ref +6, Will +9
Defensive abilities improved evasion

Offense

Speed 20 ft., climbing (20 feet)
Melee bite +10 (1d3+-4)
Special Attacks attach, deliver touch spells
Space 2-1/2ft.; Reach 0ft;
Spells Known
   5th - baneful polymorph, break enchantment, cloudkill, cure critical wounds, teleport
   4th - blessing of fervorP, black tentacles, cure serious wounds, dimension door, phantasmal killer, summon monster IV
   3rd - bestow curse, dispel magic, fly, heroism, lightning bolt, prayerP, speak with dead, strangling hair, stinking cloud, suggestion, summon monster III, tongues, vampiric touch
   2nd - aidP, blindness/deafness, cure moderate wounds, false life, frostfall, hold person, lipstitch, spectral hands, web
   1st - beguiling gift, blessP, cause fear, charm person, chill touch, command, cure light wounds, diagnose, ear-piercing scream, enlarge person, frostbite, identify, ill omen, mage armor, obscuring mist, ray of enfeeblement, sleep, unseen servant
   0 - arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, ray of frost, read magic, resistance, stabilize, touch of fatigue
   P Patron spell

Statistics

Abilities Str 3, Dex 15, Con 10, Int 12, Wis 12, Cha 5
Base Atk +6 CMB +0 CMD 13 (+17 vs. trip)
Feats Weapon Finesse
SQ alertness, empathic link, share spells, speak with animals of its kind, speak with master

Special Abilities

Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.



Show All | Print

Adventure Record for Katja Alterborg PFS

# Adventure XP Final PA Final GP Notes & Special Rewards
1 Reign of Winter 01-01 Snows of Summer 3 4 / 4 1243 Set in Taldor
Mantle of the Black Rider (assuming the Mantle): Once per day as a swift action, gane +1 to Intelligence for 1 minute For every additional Mantle of the Black Rider you have, the bonus increases by +1
You may not benefit from more than one Mantle of the Black Rider boon at a time
2 MOD 04-01 Murder's Mark 6 8 / 8 2641 Set in Ilsurian Varisia
Masterful performance: As a swift action: choose +3 to Bluff in combat or to create a diversion
+3 to Intimidate to demoralize opponent
+3 to Sleight of Hand
or +1 caster level and DC of one enchantment or illusion spell
Cross off once used
3 PFS 04-18 The Veteran's vault 7 10 / 10 1554 Set in Ilsurian Varisia
Bought 3x pearls of power I, 1 antiplague, 1 antiplague, 1 swarmsuit, 2 scrolls of enlarge person
4 PFS 04-EX Day of the Demon 8 12 / 12 1427 Set in Ostengarde Cheliax
Bought 2 potions of protection from evil, 4 scrolls of mage armor, potion of invisibility, pearl of power I
5 PFS 04-23 Rivalry's End 9 14 / 14 213 Set in Riddleport Varisia
Too bad Torch is an idiot
Pawn of the GrandMaster: +1 to Intelligence
New Faction: Taldor
Bought Hexing doll
6 Shattered Star 01-01 Shards of Sin 12 18 / 18 2348 Set in Magnimar Varisia
Bought frostspore x5, id moss x5, striped toadstool poison x3, ungol dust x1
7 PFS 04-14 My Enemy's Enemy 13 20 / 20 3652 Set in Magnimar Varisia
Dealt with Varisians
8 Thornkeep 04-05 The Dark Menagerie 16 24 / 24 3239 Set in Thornkeep River Kingdoms
Millenial Lore: get +1 PP once to replace lost PP in scenario
Wealth of Age: Gain +375gp
Bought scroll of heroism, lightning bolt, suggestion, vampiric touch, cloak of resistance +2, pearl of power II
9 Reign of Winter 01-02 The Shackled Hut 19 28 / 28 19751 Set in Taldor
Mantle of the Black Rider (Unleashing the Hut): When you freed Baba Yaga’s hut, the Mantle of the Black Rider grew in power
Once per day before rolling initiative you may gain a +1 insight bonus on that initiative check
For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1
Bought Headband of int +2 (Perception), Pearl of Power II
10 PFS 05-09 The Traitor's Lodge 20 30 / 30 10019 Set in Diamond City Mendev
Explored lab
Acquainted with Aslyn
Bought pearl of power II & III
11 Thornkeep 04-04 Sanctum of a Lost Age 23 34 / 34 18781 Set in Thornkeep River Kingdoms
Echoing Paradox: before a roll, gain a +2 to attack, skill or saving throw, then cross off
Bought ioun Torch, Lesser metamagic rod of extend
12 Emerald Spire 01-11 Tomb of Yarrix 26 38 / 38 23597 Set in
Bought Pop-2, Pop-3
13 PFS 05-23 Cairn of Shadows 27 40 / 40 15586 Set in Nidal
Visited the Shadow plane
Upgraded headband of int to +4
14 Emerald Spire 01-11 The Magma Vaults 30 44 / 44 33402 Set in
Explored a hellish place full of magma
15 Emerald Spire 01-12 The Pleasure Gardens 33 48 / 48 16026 Set in
Nice garden filled with beautiful plants
Have single potion of heal (CL 6; DC 19) []
Bought Pearl of power VI & V
Top

Mata Ne !
Send Mail to PACMAN

Pacman
Pacman