Karissa
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Female P'Tan Rogue 3 Defense
AC 17, touch 13, flat-footed 14 Offense
Speed 30ft Statistics
Abilities Str 14, Dex 17, Con 12, Int 10, Wis 15, Cha 11 Special abilities
Light Sensitivity P’Tan are dazzled in areas of bright sunlight or within the radius of a daylight spell. (-1 penalty on attack rolls and sight-based Perception checks) Equipment acid, alchemist fire (2), thunderstone, backpack, grappling hook, oil (5), silk rope, mwk chain shirt, mwk thieves' tools, one weeks' rations, 45gp in nonmagical equipment P'Tan: The former slaveThe P'Tan are a race created from elemental shadow by the First Ones to replace the slaves lost when mankind rebelled. The P'Tan bore the brunt of the First Ones' wrath and that has forever stained their psyche. Some P'Tan managed to escape and break free of their enslavement and now live to hunt down the First Ones. Many races of Exodus look upon the P'Tan with suspicion. However, once a P'Tan is accepted into a group, he works to help it. Since they have no homeland of their own, they tend to adopt the tradition of the land they live in. They are strong passionate creatures that share one thing in common: reveling in killing any member of the First Ones. But the P'Tan have not lived to this day by engaging in futile or suicidal attacks. Like the cats they resemble, a P'Tan will stalk its victim and hunt it before moving in for the kill. New FeatsBlack Lightning Cone As a standard action that provokes attacks of opportunity, you can unleash a 15ft. cone; creatures hit get a Reflex save for half damage. The DC is 10+ half your character level plus your Wisdom modifier. In addition, you can use your black lightning one additional time per day.(Source: NeoExodus Campaign Book) KorythThe magic-filled, land-locked lands of Koryth are filled with magical oddities, scars upon the world left by the apocalyptic battles that freed the world from the First Ones. Traditionally, Koryth was split between the Caneus Empire and the Confederacy of Reis, but its extreme weather meant that it was never truly colonized or conquered by either. Today, Koryth is the capital of the Imperial Alliance and home to its governing body, the Senate. Koryth is neutral ground between the great nations that comprises the Alliance and has no standing army of its own, other than the monastic order known as the Janissaries. |