Female P'Tan Rogue 3
CG Medium outsider (native)
Homeland Koryth
Deity Sanguine Covenant
Init +3 Senses darkvision 60ft.; light sensitivity; Perception +8
Languages Common, Exodite


AC 17, touch 13, flat-footed 14
   (+4 armor, +3 Dex); ACP -1
hp 24 (3d8+6)
Fort +2, Ref +6, Will +3
Defensive Abilities evasion, shadowborn


Speed 30ft
Melee mwk rapier +6 (1d6+2, 18-20) or
Melee sap +5 (1d6 non-lethal) or
Ranged mwk shortbow +6 (1d6, x3)
Special atk shadowspark +5 ranged touch or 15ft cone (DC13 Ref half) (6/day, 1d6+1), sneak attack +2d6, vengeance


Abilities Str 14, Dex 17, Con 12, Int 10, Wis 15, Cha 11
Base Atk +2 CMB +4 CMD 17
Feats Black Lightning Cone, Toughness, Weapon Finesse
Skills Acrobatics +9, Climb +8, Disable Device +10 (+11 to disable traps), Knowledge (local) +6, Perception +8 (+9 to find traps), Sleight of Hand +9, Stealth +9, Use Magic Device +6
SQ trapfinding, trap sense +1

Special abilities

Light Sensitivity PíTan are dazzled in areas of bright sunlight or within the radius of a daylight spell. (-1 penalty on attack rolls and sight-based Perception checks)
Shadowborn Due to their connection to elemental shadow, PíTan have a +4 bonus on saves spells with the shadow subtype.
Shadowspark (Su) As a standard action a PíTan can unleash a bolt of crackling black lightning against a target within 30 feet that deals 1d6 plus one for every two level points of electrical damage with a successful ranged touch attack. A PíTan can use this ability a number of times per day equal to 3 + the PíTanís Wisdom modifier.
Vengeance A PíTan gains a +1 bonus on attack rolls against creatures with the First One subtype.


acid, alchemist fire (2), thunderstone, backpack, grappling hook, oil (5), silk rope, mwk chain shirt, mwk thieves' tools, one weeks' rations, 45gp in nonmagical equipment

P'Tan: The former slave

The P'Tan are a race created from elemental shadow by the First Ones to replace the slaves lost when mankind rebelled. The P'Tan bore the brunt of the First Ones' wrath and that has forever stained their psyche. Some P'Tan managed to escape and break free of their enslavement and now live to hunt down the First Ones.

Many races of Exodus look upon the P'Tan with suspicion. However, once a P'Tan is accepted into a group, he works to help it. Since they have no homeland of their own, they tend to adopt the tradition of the land they live in.

They are strong passionate creatures that share one thing in common: reveling in killing any member of the First Ones. But the P'Tan have not lived to this day by engaging in futile or suicidal attacks. Like the cats they resemble, a P'Tan will stalk its victim and hunt it before moving in for the kill.

New Feats

Black Lightning Cone As a standard action that provokes attacks of opportunity, you can unleash a 15ft. cone; creatures hit get a Reflex save for half damage. The DC is 10+ half your character level plus your Wisdom modifier. In addition, you can use your black lightning one additional time per day.(Source: NeoExodus Campaign Book)


The magic-filled, land-locked lands of Koryth are filled with magical oddities, scars upon the world left by the apocalyptic battles that freed the world from the First Ones. Traditionally, Koryth was split between the Caneus Empire and the Confederacy of Reis, but its extreme weather meant that it was never truly colonized or conquered by either.

Today, Koryth is the capital of the Imperial Alliance and home to its governing body, the Senate. Koryth is neutral ground between the great nations that comprises the Alliance and has no standing army of its own, other than the monastic order known as the Janissaries.